Tip: Press F2 on the level editor to see sub-screen boundaries. This will help you avoid glitching Dragon Coins by putting them on the sub-screen boundaries.
A simple block that when you pass through it, makes the camera follow you until you land. Useful when you have something that you land on that's off-screen but you don't want to use the free vertical camera for one part
It uses the same address as when you use a purple triangle.
Tested with: Lunar Magic 3.21, GPS 1.4.1, SA-1 1.32, Snes9x 1.60. Works as intended, so accepted. I made a couple small edits before accepting: removed the wallrun offsets since they weren't used, and made more offsets trigger the code rather than just MarioBelow.
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