After some struggling, layer 2 and 3 of the first Earthworm Jim 2 stage is done. One main advantage is that it uses only 2 palettes. I did recolor some tiles to make those tiles use only palette 5.
Palettes can be edited and layer 3 uses all palettes. You need DKCR Sprite Status Bar patch applied.
Now that I upgraded this set, I can say it's really complete.
Above was version 1.0.
Here are the new things in version 1.5:
-corrected the BG a bit by inserting 4 8x8 tiles. They do overwrite the triangle block.
-finally made the waterfalls and the water animate. Keep in mind that it was a real pain. Has to look at screenshots, opened the .zsts in Racing Stripe and then got the tiles to make it.
-the animation did have a cost, but thanks to the 6.5 KB ExGFX file, you do have room for 64 tiles to use.