Banner
Views: 864,636,286
Time:
14 users online: anonimzwx, crm0622, Daizo Dee Von, Darkbloom, HammerBrother, imamelia,  JamesD28, MagmaMouse,  Major Flare, Mr. MS, OctaviusPepper, Panther-T,  RussianMan,  Slash Man - Guests: 52 - Bots: 162 Users: 47,866 (2,051 active)
Latest: chirunothebesht9
Tip: Make sure you can beat your own levels without savestates, slowdown, or rewinding.Not logged in.
Details for Donkey Kong Country 3: Dixie Kong's Double Trouble - Hills/Cliffs
SMW Graphics - Donkey Kong Country 3: Dixie Kong's Double Trouble - Hills/Cliffs Show random
File Name: Donkey Kong Country 3: Dixie Kong's Double Trouble - Hills/Cliffs
Added:
Authors: Rykon-V73
Type: Ripped
Purpose: Layer 3
Description: This is the layer 3 cliff seen in DKC3. Here you can:
-view the BG in the sample file;
-see the BG uses 7 layer 3 palettes. Setting those is a bit difficult, nut the sample level shows you the setup;
-observe the layer 3 uses 239 tiles or almost 2 ExGFX files. Those are in the safe one.
-use the DKCR Sprite Status Bar patch. It's important.
-choose from one of the 4 palette options that come from DKC3.
Order:
-Kong-Fused Cliffs;
-Krevice Kreepers;
-Rocket Barrel Ride;
-Ropey Rumpus.
Have fun!
Tags: mountain, patch needed
Download: Download - 11.61 KiB
8 downloads
Screenshots
Previous 
 Next

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy