Now it's time for the jungle rip. It's both layer 2 and layer 3. Layer 2 has been corrected though. Here, you can:
-view both the BG and layer 3 in the sample file;
-see the BG uses 237 6x6 tiles. It's still detailed;
-made the BG 512x512 as best as I could. Doesn't look too bad.
-BG uses 228 Map16 tiles or almost a Map16 page.
-I did have to battle with the only blue color. That did prove annoying. I did recolor those tiles to be dark and did it quite well. Uses some palette 1 colors, most of palette 4and half of palette 4, making the rest usable.
-layer 3 was also different. It uses 251 8x8 tiles or nearly 2 ExGFX files.
-I moved the layer 3 BG upwards. You can move it anywhere with ease.
-this BG uses only 4 layer 3 palettes or the whole palette 0. Palette 1 is reserved for layer 2. You must use DKCR Sprite Status Bar to make this work.
-I organized both the files needed for layers 2 and 3 in their own folder.
-You can choose from one of 3 palettes for both layer 2 and 3.
-Konveyor Rope Klash;
Enjoy using this!