My first hack. A kaizo light hack with a focus on platforming but with a tiny bit of shell stuff as well. A mix of chocolate and vanilla.
13 levels, 17 exits.
A good and bad ending.
Choice between Mario and Luigi (with separate Luigi graphics patch to make him look unique).
Press Start to save on overworld.
-First two dino torches in level 1 moved one tile left to reduce dependency on speed oscillation.
-Extra semisolid platform tile added to yellow pipe at end of level 1 to make the bounce off the koopa less tight.
-Added 1 tile of headroom to the mole part of Shoujo's Island to eliminate the issue of a jump sometimes not recharging Yoshi's flying.
-Increased height of first flying blocks in yellow switch by 1 tile to make the jump off of them less tight.
-Altered the end setup in Shovda's Shysters with the chuck to make it less bland and eliminate P-speed cheese.
-Added an indicator coin and moved the barrier left 1 tile for the first green shell setup in Syun Forest to make it more readable.
-Eliminated cheese where you could ride the edge of the vertical dolphin in Syun Forest.
-Added a visual hint for one of the secret pipes.
-Changed Podoboo color in Wendstag so they stand out better from the background.
-Decreased the volume of the final boss music.
-Added an arrow sign to encourage people to keep running past the blind thwomp in red switch (sorry, I really thought the gap in the coins under the 2 tile shaft was enough to give it away).
-Slightly nerfed the second to last room in red switch.
-Fixed some cheese in two places in Thirdwall Hall (and made one of the jumps more challenging in the process).
-Made an important level name change.