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Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex edit at $00EEB2 in the ROM map, you can replay the level without a problem.
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Details for Super Mario Bros. Advance 2 : Super Mario Bros. 3
Super Mario World Hacks - Super Mario Bros. Advance 2 : Super Mario Bros. 3 Link - Show random
File Name: Super Mario Bros. Advance 2 : Super Mario Bros. 3
Added:
Version History: View
Authors: King Mayro
Demo: Yes
Featured: No
Length: 10 exit(s)
Type: Standard: Normal
Description: A new 11 world Mario adventure awaits you in Super Mario Bros. Advance 2: Super Mario Bros. 3. Brand new enemies, slightly reused story, original smw bug fixes, and more.

Finished the main story? look around in King Mayro's smwcentral posts (or profile) for codes to input into Ace World. (Button Inputs I.E "^", ">", "A", "B", and "<") (Please do not complain that Ace World is hard, it is meant to be that way.)

It features half of a world so far:
Ace World (Special World) (1/11 levels finished)
Grassland (Complete)
Dei's Dome (1/7 levels finished)

Expect:
Traditional Mario side-scrolling action
Barely reused level themes keeping it fresh (Other than castles and airships.)
Simple palettes resembling the NES palette limits
Only Mario game music, so you don't get weird vibes I guess...
Challenging optional (120Sec Timer) levels (required codes for them)
_______________

All previous update notes have been moved to the read me
_______________
Ver 1.0 Notes


Updated palettes and other graphical stuff

Added pre-release builds to the package

Tweaked level designs and map-16 to be more playable (I.E fixing broken exits, and minor oversights)

One new level

Altered message box text


- 2020 King Mayro -
Tags: asm, bosses, exgfx, music, smb3
Rating: No rating
Download: Download - 1.46 MiB
1,972 downloads
Screenshots
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victim123432
The game is beautiful!!!!!!!#smrpg{y}
Posted by: victim123432 - | Link
edwinmusic
#smrpg{y} awesome
Posted by: edwinmusic - | Link
edwinmusic
#smrpg{y} awesome
Posted by: edwinmusic - | Link
edwinmusic
#smrpg{y} awesome
Posted by: edwinmusic - | Link
KaidenThelens
I don't like big mario's falling sprite.
Posted by: KaidenThelens - | Link
King Mayro
Originally posted by Nadir
The overworld stops working after the first level in the second world (Dei's Dome 1).


Because that's the end of demo. (In the description it even says "Dei's Dome (1/7 levels finished)" btw.)
Posted by: King Mayro - | Link
Nadir
The overworld stops working after the first level in the second world (Dei's Dome 1).
Posted by: Nadir - | Link

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