Name: | Super Mario Bros. Advance 2 : Super Mario Bros. 3 |
Author: | King Mayro |
Added: | |
Version History: | View |
Demo: | Yes |
Featured: | No |
Length: | 10 exit(s) |
Type: | Standard: Normal |
Description: | A new 11 world Mario adventure awaits you in Super Mario Bros. Advance 2: Super Mario Bros. 3. Brand new enemies, slightly reused story, original smw bug fixes, and more. Finished the main story? look around in King Mayro's smwcentral posts (or profile) for codes to input into Ace World. (Button Inputs I.E "^", ">", "A", "B", and "<") (Please do not complain that Ace World is hard, it is meant to be that way.) It features half of a world so far: Ace World (Special World) (1/11 levels finished) Grassland (Complete) Dei's Dome (1/7 levels finished) Expect: Traditional Mario side-scrolling action Barely reused level themes keeping it fresh (Other than castles and airships.) Simple palettes resembling the NES palette limits Only Mario game music, so you don't get weird vibes I guess... Challenging optional (120Sec Timer) levels (required codes for them) _______________ All previous update notes have been moved to the read me _______________ Ver 1.0 Notes Updated palettes and other graphical stuff Added pre-release builds to the package Tweaked level designs and map-16 to be more playable (I.E fixing broken exits, and minor oversights) One new level Altered message box text - 2020 King Mayro - |
Tags: | asm bosses exgfx music smb3 |
Comments: | 24 (jump to comments) |
Rating: |
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1.46 MiB | 3,373 downloads
Comments (24)
Probably not any time soon.
Does that mean there won’t ever be a full version of this Hack.
No, it means not any time soon.
Ok because this is such an amazing Hack.
Probably not any time soon.
Does that mean there won’t ever be a full version of this Hack.
No, it means not any time soon.
Probably not any time soon.
Does that mean there won’t ever be a full version of this Hack.
Probably not any time soon.
Because that's the end of demo. (In the description it even says "Dei's Dome (1/7 levels finished)" btw.)
Super Mario World (US)
That's probably because the smooth walk animation SMB3 has but smw doesn't.
I'll look into it, though... The 2nd one isn't really a bug, I just couldn't figure out how to make it work.
There is something so strange seeing a hack based around NES titles as with the more advanced features of the SNES we can see more layers which offer a new range of details.
Beta Yoshi was a nice addition.