Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex edit at $00EEB2 in the ROM map, you can replay the level without a problem.
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Details for Super Mario Bros. Advance 2 : Super Mario Bros. 3
A new 11 world Mario adventure awaits you in Super Mario Bros. Advance 2: Super Mario Bros. 3. Brand new enemies, slightly reused story, original smw bug fixes, and more.
Finished the main story? look around in King Mayro's smwcentral posts (or profile) for codes to input into Ace World. (Button Inputs I.E "^", ">", "A", "B", and "<") (Please do not complain that Ace World is hard, it is meant to be that way.)
It features half of a world so far:
Ace World (Special World) (1/11 levels finished)
Dei's Dome (1/7 levels finished)
Traditional Mario side-scrolling action
Barely reused level themes keeping it fresh (Other than castles and airships.)
Simple palettes resembling the NES palette limits
Only Mario game music, so you don't get weird vibes I guess...
Challenging optional (120Sec Timer) levels (required codes for them)
All previous update notes have been moved to the read me
Ver 1.0 Notes
Updated palettes and other graphical stuff
Added pre-release builds to the package
Tweaked level designs and map-16 to be more playable (I.E fixing broken exits, and minor oversights)