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YY-CHR (.NET Version, English/Japanese)

Tools → YY-CHR (.NET Version, English/Japanese)

This file is obsolete. The latest version is YY-CHR (.NET Version, English/Japanese). For other versions, check the version history.

Submission Details

Name: YY-CHR (.NET Version, English/Japanese)
Author: YY Creator
Added:
Version History: View
Operating System: Windows
Platforms: SNES
Games: SMW
Source Available: No
Featured: No
Website: Link
Description: YY-CHR is a dot editor that can display and edit images contained in ROMs of old home games such as NES and NES.
In addition, tools [ROM Palette Editor] and [PRG Pattern Editor] for editing palettes and BG patterns are included.

This is the .NET version. For the non-.NET version, see here.

This is the current build 2020/09/06

Changes to this build
• Option for `SmallFileSaveSize` now follows selected argument - Set to NoExpand by default.
• BMP tab color reduction and pasting upper limit increased to 256x256 from 128x128.
• Added a check box to reduce the color palette when pasting from clipboard.

Additions
○ Default format changed to 4BPP SNES/PCE from of 2BPP GBA.
○ in folder yychr\Resources extra .pal file added which can be renamed to yychr.pal to change the default palette to SMW level 105 palette.
Tags: gfx yy-chr
Comments: 32 (jump to comments)
Rating:
5.0 (2 ratings)
No rating
Download 599.66 KiB | 2,969 downloads

Screenshots

Comments (32)

destrucinvade Link
Amazing! Helped me edit the SMW font and Mario and others! Credits deserved! #smw{:peace:}
Lich Link
Truly the most important thing for any aspiring ROM hacker
TheScratchinator Link
ok get rid of that picture at the bottom of the frickin starter file
Hayashi Neru Link
I would also like to support 8bpp for SNES Mode 3 and Mode 4.
Incognito From older version: YY-CHR (.NET Version, English/Japanese) Link
Originally posted by Hunter-
Is there any way to set a default format for BINs when you load them? The old YY-CHR wouldn't reset to 2bpp whenever you loaded a new BIN.

Replace the CharactorLib.dll file in the YY-CHR folder with this to set 4BPP SNES to the default for .bin files.

Apparently the extensions for each format is hardcoded into this library as strings, and the format resets to the first format that accepts the file extension when you open a new file; so I just hex edited the library so that 4BPP SNES becomes the first format for .bin files. If you've got other needs, I suppose you could just hex edit the library yourself (just search for bin - note that characters in strings are padded with a 00).
PinkSatan From older version: YY-CHR (.NET Version, English/Japanese) Link
Is there any way to set a default format for BINs when you load them? The old YY-CHR wouldn't reset to 2bpp whenever you loaded a new BIN.
Duck512 From older version: YY-CHR (.NET Version, English/Japanese) Link
nice
 dtothefourth From older version: YY-CHR (.NET Version, English/Japanese) Link
Note when working with SMW bins, the .NET version will claim each time you save that the file is too small and needs to be expanded and you must say NO to this to keep the file the correct size. Since this problem was in the previous version and is mostly an annoyance and the author is not present, accepting the update.
Hayashi Neru From older version: YY-CHR (.NET Version, English/Japanese) Link
This supports 8bpp!(But only Mode 7)
Ondore's Lies From older version: YY-CHR (.NET Version, English/Japanese) Link
I have been waiting for a zoomable YY CHR my entire life!!
TheMasterCreative From older version: YY-CHR v0.99 (.NET Version, English) Link
I tried to add zst file for colors, but it's not working, I don't know why.
EmulaDuck From older version: YY-CHR v0.99 (.NET Version, English) Link
Nothing is edited, insert, save and try everything but still not change anything #smw{T_T}
For example, I edit the overworld but it remains exactly the same, or I have to use another tool to edit the overworld, because for example I want to add pyramids but even if I edit they do not add me and when I open the file again I do not edit anything
Swooper Nario From older version: YY-CHR v0.99 (.NET Version, English) Link
t's a pretty good tool, just kinda hard to use at first. #smw{<_<}
Emerald The Fox From older version: YY-CHR v0.99 (.NET Version, English) Link
I use it all the time for editing ROM graphics, it's a great tool!
Rykon-V73 From older version: YY-CHR v0.99 (.NET Version, English) Link
It doesn't load the savestate palette for me either.
Drummerrific From older version: YY-CHR v0.99 (.NET Version, English) Link
I have had no problems so far out of YY-CHR 0.99! Great editing tool.
Amomario123w From older version: YY-CHR v0.99 (.NET Version, English) Link
one big problems tis version doesnt load the savestate palette
ASuperMarioWiggler From older version: YY-CHR v0.99 (.NET Version, English) Link
After all my files vanished into the big black void of nothing on my old computer after dying out, I've been all over for this again ;-;
 RPG Hacker From older version: YY-CHR v0.99 (.NET Version, English) Link
Updated the website link. Somehow overlooked that.

As for "opening in two applications simultanously", that's not a "software glitch", it's just common sense. Opening a file simultanously in two different applications in write mode will always lead to chaos, just don't do that or else you'll be responsible for everything bad that happens. For this purpose, most applications that open files for writing also automatically lock them (in fact, I think Windows does that automatically, which is probably why YY-CHR malfunctions, since it can only open the file in read mode after it has been opened in write mode by the hex editor).
HammerBrother From older version: YY-CHR v0.99 (.NET Version, English) Link
There is a nasty software glitch where if you open graphics files with a hex editor (wxhexeditor), and open it using yychr (2 programs using the same file), yychr won't open it correctly. Also, why isn't this website query isn't link to this website: http://www.geocities.jp/yy_6502/ ?
 RPG Hacker From older version: YY-CHR v0.99 (.NET Version, English) Link
Jack is no good at moderating tools. :x
I mean, come on, you didn't even fix the author.

Fixed author, name and description.
Konata Izumi From older version: YY-CHR v0.99 (.NET Version, English) Link
Anyways, who didn't rename this .NET version?


smh
Mariofan64 From older version: YY-CHR v0.99 (.NET Version, English) Link
@Konata Izumi

I am telling people not to use this badly designed tool, and to use a better designed tool instead.
Konata Izumi From older version: YY-CHR v0.99 (.NET Version, English) Link
@MarioFan64 cool, what is that even relevant to?
Mariofan64 From older version: YY-CHR v0.99 (.NET Version, English) Link
still far inferior to the standard graphic editor: https://www.smwcentral.net/?p=section&a=details&id=15530
Lumy From older version: YY-CHR v0.99 (.NET Version, English) Link
Err. This is the .NET version of YY-CHR. It's different in some regards to the original, not .NET version we host here. It lacks the stamp tool for example, but it's an overall improvement of the original.

Anyway, this isn't YY-CHR v0.99, it's YY-CHR.NET.
Mogu94 From older version: YY-CHR v0.99 (.NET Version, English) Link
Kitty!
I guess this is nice for anyone who has issues with other version.
h.carrell From older version: YY-CHR v0.99 (.NET Version, English) Link
omg
 RussianMan From older version: YY-CHR v0.99 (.NET Version, English) Link
Err, I meant in AUTHORS, not in the description.
LucasMuullerBR From older version: YY-CHR v0.99 (.NET Version, English) Link
OMG, GreenHammerBro commented on my post o.O!
RussianMan, you are right, I'll mention.
 RussianMan From older version: YY-CHR v0.99 (.NET Version, English) Link
Why not to mention YY Creator in authors? Because he/she made main tool.
HammerBrother From older version: YY-CHR v0.99 (.NET Version, English) Link
Thanks for including the source code.