Tip: If you're using the wall-running purple triangles in your hack, remember to add tile 1EB (or a tile that acts like tile 1EB) underneath it. Extended object 44/45 will include this tile for you.
Tested with: Lunar Magic 3.21, PIXI 1.31, SA-1 1.32, Snes9x 1.60. The sprite behaves the same as vanilla, and all custom settings seem to work fine, so accepted. There was only a small error (missing ",x" at line 451) that I fixed.
A couple notes:
- Setting the second extra byte to $FF will prevent Baby Yoshi to grow up even if he eats a powerup.
- Setting the third extra byte to values higher than 1 will make powerups count as that many items eaten (it's explained by the name given to this setting in the asm file, but it might not be clear at first glance).
i think you should include screenshots regardless, especially if you have customizations (provided they're interesting to show off. there's some glitch fix you mentioned, maybe you could show that?). all or almost all accepted disassemblies include screenshots.
Fair point though am not sure how you show most of of those in a quick gif, will try in a bit.
i think you should include screenshots regardless, especially if you have customizations (provided they're interesting to show off. there's some glitch fix you mentioned, maybe you could show that?). all or almost all accepted disassemblies include screenshots.
Huh well, it's baby Yoshi, by default acts exactly like the one already in vanilla, didn't feel screenshots were necessary. I can probably add some later if people really want that?
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