Tip: If your level contains elements that temporarily change the music to a global song (such as a P-Switch or a Star), that music will not stop playing after the intended end time if the music bypass setting is set to 00.
There's two soundfonts included inside the port, one that was extracted from the NSF files, and Famitracker, and other from the ROM through an emulator. To choose between the two, change the "ROM_Soundfont" define to 0 to use the NSF soundfont, and vice-versa.
Follow Us On