|Name:||Mega Mole, But Sloped|
|Description:||A Mega Mole, but it's sloped.
|Tags:||enemy friendly lorom mega mole sa-1 slope|
|Comments:||35 (jump to comments)|
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Actually i have one word:
It's a very cool idea, and it seems to work well in all cases I've tested it with, so accepted. Although, there was an issue with Yoshi where if you stood on the lower part of the mole's slope you'd get damaged: changing the act as to $BF in the json file fixed it, giving proper slope interaction also with Yoshi, but I also had to add a check in the hurt subroutine to make it hurt Yoshi (and not Mario) if touching the mole from behind while riding him. This also fixed Yoshi taking damage when the mole is in the friendly or solid state. Next time, remember to properly check for Yoshi.
Note that since my fix uses the new LoseYoshi routine, you need PIXI v1.3.1. If you don't want to update it, just copy the LoseYoshi.asm file from the new version into your version.
It's a bizarre take on the original sprite but I can see if having some interesting uses both as Sloped Moles or something else with ExGFX.
(Sloped Moles should never be a phrase one says ever...)
Regardless fantastic work as always Soniku!