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Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex edit at $00EEB2 in the ROM map, you can replay the level without a problem.
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Details for Divisible Boo
SMW Sprites - Divisible Boo Link - Show random
File Name: Divisible Boo
Version History: View
Authors: anonimzwx
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This is a boo that will split into 2 boos if Mario jumps on it.

Requested by MaxodeX.

Update 18/09/2020:
- Converted code to SA-1 hybrid so the sprite is compatible with LoROM.
- Bug fixes.

Update 9/12/2020:
- Added cooldown timer after splitting to avoid the boos unfairly damaging Mario sometimes.
Tags: boo, divisible, lorom, sa-1
Rating: 5.0 (Votes: 1)
Download: Download - 5.09 KiB
How could one theoretically go about changing the color palette of this boo specifically? (the one that it uses in the code not the general one that LM loads)
Posted by: BreadWheatmann - | Link
I am only getting one boo to show up when jumping on the initial sprite (the one that appears to the right of the original boo). Anyone else getting this issue?

Edit: My issue was running into the sprite limit. Adjusting my sprite header fixed the issue.
Posted by: thetwaddler - | Link
Tested with:

• Lunar Magic 3.21
• SA-1 Pack v1.32
• PIXI v1.31
• Snes9x v1.60
• bsnes plus v05

Works as intended, so, update accepted.
Posted by:  JamesD28 - | Link
Thank you so much for fixing this bug!
Posted by:  quietmason - | Link

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