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Invincible Shellboard

SMW Sprites → Invincible Shellboard

Submission Details

Name: Invincible Shellboard
Authors: Kevin, crm0622
Version History: View
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: A fliped disco shell(board) that you can ride (...Or can just get "pushed" by it depend method because why not? :P) and you can get nice X-speed boost jump when you take off from the shell(board) depends it's kicked speed. ("Kicked speed = Player's X-speed", when you interact with it basically.)

You cannot stop it normally once you kicked, except some cases...
Also, It never "die" from stuffs in normal ways either. (Again, exception exists too... Like "Sprite kill block" and lava etc.)

Based upon "Koopas + Shells + Disco Shell" by KevinM heavily, so please give big credits to him! :)

And special thanks to JamesD28 for give tips about kill/ride routines!
Without his help, I would still really struggle with about both routines no doubt. :D

Also, certains some customizable options too! (Check asm file for more info.)

(Pretty much required to patch "Player X Speed Fix" or something like that if you want full advantage of X-speed boost when you take off from kicked shell properly. It is due to one glitch that make you not able to jump properly at all when your X-speed exceeds on "certain" point.)

[Update log]
v1.1: Fixed small quirk when you trying to cape spin on the shell(board) if "!SpinBoostTimer = $00".
v1.11: Added "!InterruptNoInteractTime" option which let you set the timer for disable contact on player when shell(board) got interrupt by anything.
v1.2 : Rewrote ride routine completely so riding is now way more less janky now.
(Also, added some minor visual effect. :P)
v1.21 : Merged old/new method into one file, and added two options about insta-glide from shell(board). (Also fixed cape interaction stuffs too!)
v1.22 : Fixed a bit more so you can ride on shell(board) properly during goal sequence after touched goal tape/orb. (Only applied if "!RidingMethod" value is 0, which is default now.)
v1.3 : Revised "!RidingMethod = 1" to something more interesting than before... Check out! :) (Special thanks to JamesD28 for help me figure this properly.)
Tags: boost carryable disco lorom rideable sa-1 shell
Comments: 9 (jump to comments)
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Comments (9)

 JamesD28 Link
Tested with:

• Lunar Magic 3.21
• SA-1 Pack v1.32
• PIXI v1.32
• Snes9x v1.60
• bsnes plus v05

Works as intended with no issues found, so, update accepted. During moderation I added a .json with a LM graphic display icon, and list settings for the Shellboard in it's carryable and kicked state.
crm0622 Author Link
Fixed all minor/major oversights i didn't noticed somehow.
If you have weird problems with this, please re-download. :)
Sorry for the inconvenience... #tb{:p}
crm0622 Author Link
Merged released(old) and updated(this one) riding method into one single file with some fixes! #tb{:D}
solgaleo35 From older version: Invincible Shellboard Link
Nice. I’ll see if I can use it. I don’t know much about inserting content though.
nnj From older version: Invincible Shellboard Link
Dude, awesome work! This is such a sick concept. Can't wait to see what people do with it!
MarkAlarm From older version: Invincible Shellboard Link
Moderated with:
Lunar Magic 3.21
Pixi 1.2.15
SA-1 Pack 1.32 (also tested without)
Snes9x 1.60

Quite the strange sprite, but there are likely some neat uses to be had with this. By nature this sprite seems to be "janky", but given that this behavior is intended and there are seemingly no game-breaking bugs with how this works, this is accepted. Note that the interaction occurs on all sides (which I was told was intentional) and not just from riding on the top.
MegaSonic1999 From older version: Invincible Shellboard Link
It's almost like the one used in Super Mario Maker, except that it doesn't float on lava.
KaidenThelens From older version: Invincible Shellboard Link
I love this.
crm0622 Author From older version: Invincible Shellboard Link
Here's demo video if you want to see some actions of it. :)