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Winter C3 2021 Content Spotlight
OEO6's "Class of 2020 Drawing in 5 Minutes"!
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Details for Terra
Super Mario World Hacks - Terra Link - Show random
File Name: Terra
Version History: View
Authors: Dobosco
Demo: No
Featured: No
Length: 21 exit(s)
Type: Kaizo: Light
Description: Hey you!

It is now almost a year since I started with this hack. For me, it is unbelievable how fast the time has passed. It's not a secret that I didn't hit the mark with my first hack, but by now, Lunar Magic and I have become good friends and things look a little nicer.

A mix of vanilla and chocolate stuff awaits you in the 21 different themed levels! Hopefully everything works as it should and you have fun! The .bps was playtested on the snes9x emulator.

If a problem should still appear, feel free to write me a pm or leave a comment below!
Tags: asm, exgfx, music
Rating: 5.0 (Votes: 2)
Download: Download - 575.12 KiB
very well done good game #w{=P}
Posted by: TokZone - | Link
I played Demo and Loved this hack i wanna play full game now #smrpg{y}
Posted by: zLukaasPvPz - | Link
@ shovda Hey Shovda, thanks for the quick moderation! The little puzzles above the number rooms were earlier ideas to give away the solution to the code, but decided against it at some point. Originally you had to do a Ceasar Cypher, a Subnetting code, a Sudoku, and the QR code puzzle which leads to a Morse code, but decided against it at some point as it was a bit too much. It took me a few hours to puzzle most of the ideas and tiles together, so I left them above the level.

The shell jump level was originally intended as a little bonus level in the first demo version, but I removed it in the second demo version because I found it a bit embarrassing hehe. Since the level doesn't have an exit either, it wasn't removed completely.

Thanks again for fast moderation! It made me really happy!
Posted by: Dobosco - | Link
Hi. I've found the QR codes and the additional puzzles above the secret ghost house rooms. I, uhh, what is happening lmao.

Edit: AmperSam, dtothefourth, and I figured out the puzzles above the ghost house sublevels. Just making sure, they're supposed to lead to the same solutions as the readily given ones below, right?

Is there a way to access the shell-jump level and the resulting QR-code room leading to without just sending Mario there via an overworld edit?
Posted by:  shovda - | Link

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