Name: | Terra |
Author: | Dobosco |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | No |
Length: | 21 exit(s) |
Type: | Kaizo: Intermediate |
Description: | Hey you! It is now almost a year since I started with this hack. For me, it is unbelievable how fast the time has passed. It's not a secret that I didn't hit the mark with my first hack, but by now, Lunar Magic and I have become good friends and things look a little nicer. A mix of vanilla and chocolate stuff awaits you in the 21 different themed levels! Hopefully everything works as it should and you have fun! The .bps was playtested on the snes9x emulator. If a problem should still appear, feel free to write me a pm or leave a comment below! |
Tags: | asm exgfx music |
Comments: | 11 (jump to comments) |
Rating: |
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Comments (11)
I don't like cannon speed stuff, so the beginning got annoying pretty fast;
I hate the "random shit falling from the sky" type of level in kaizo;
I think that some setups are really dumb and not intuitive (the major one being the coin one in the first half where you have to stall dodging the boulders while the p-switch timer runs off), but that could just be me being dumb;
And overall I just don't think the low gravity gimmick was that enjoyable.
I still think it's a cool level, I just cannot get myself to like it for those reasons.
Cool boss fight tho.
The shell jump level was originally intended as a little bonus level in the first demo version, but I removed it in the second demo version because I found it a bit embarrassing hehe. Since the level doesn't have an exit either, it wasn't removed completely.
Thanks again for fast moderation! It made me really happy!
Edit: AmperSam, dtothefourth, and I figured out the puzzles above the ghost house sublevels. Just making sure, they're supposed to lead to the same solutions as the readily given ones below, right?
Is there a way to access the shell-jump level and the resulting QR-code room leading to tehurn.com without just sending Mario there via an overworld edit?
Otherwise, really nice hack so far!
Edit: I figured it may well have to do with the keyblocks being adjacent to the brown blocks. Maybe put them an extra tile apart. I can test it out on the NT if you want.