Tip: You can use Lunar Magic's Overworld Layer 3 Editing system to edit or create your own layer 3 images (castle bricks, fish, rocks) and apply unique effects per level via the Layer 3 Bypass in the main editor.
Hey everyone! This is Demo 1 of Super N450 World (most epic title ever, not really). Plot is the same generic one: Bowser has kidnapped Peach and Mario must rescue her.
I abandoned this hack when I started it a year ago, but I found it and I decided to work on it again, though it will take some time to make a full hack or at least release another demo.
This hack covers World 1 and contains:
-Some ExGFX
-Custom Music
-Custom Sprites
-At least! A functional and decent (not the best) overworld
-No More Sprite Tile Limits patch so they don't disappear
-Normal Difficulty (totally doable without tools or Save States, been testing for myself)
Inside the zip file, you can find the bps patch for the hack and a txt with credits and some info.
I tried to learn from Noivern's rejection log from my 2018 Halloween hack, which I plan to remake some day. Also, I've been playing other user's hacks to get ideas for levels.
Hope you enjoy this hack! Constructive feedback is welcomed! Thanks!
CHANGELOG:
Demo 0.5: Release
Demo 0.6 (fixes from 1Updudes' removal log, big thanks for reporting them!):
-A couple of minor fixes in the overworld.
-Fixed a potential softlock in Yellow Switch Palace by redesigning a small part of the level.
-Graphical changes in Ruins of Darkness and the sub-level in Mt. Mushroom to improve visuals.
-Minor fixes in some levels.
Demo 0.65 (again thanks to 1Updudes for reporting the issues)
-Fixed an issue where the player can move freely on the overworld
-Small changes to Indigo Cave (BG palette changed as a suggestion from Green Jerry)
Custom music was added to Yellow Switch Palace
Demo 1:
-World 1 completed and Special World added.
-Minor changes and fixes to some previous levels.
Demo 1.1
-Some minor changes and fixes to some levels suggested by Sariel and Darolac for a better playing experience.
- Toned down a bit the difficulty in a few levels.
- Giant Masked Koopa Boss has been changed for another boss to match with World 1's difficulty. It will be reused in a later castle though (a big thank you to Darolac for helping me to insert the new boss)
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