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Details for Mario Gives Up
Super Mario World Hacks - Mario Gives Up Link - Show random
File Name: Mario Gives Up
Added:
Version History: View
Authors: cyphermur9t
Demo: No
Featured: No
Length: 86 exit(s)
Type: Standard: Hard
Description: Mario has had it with saving Princess Peach. He decides to do something about it to make sure she never gets kidnapped by King Koopa ever again!
Tags: asm, exgfx, music, traditional
Rating: 4.8 (Votes: 4)
Download: Download - 774.66 KiB
1,431 downloads
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Atomicatoms
Pretty good hack and cool that you made bugfixes to it, especially making it compatible to SNES 9X. #smw{:TUP:}

Hope to see "Mario Gives Up 2" become compatible with SNES 9X and get a bugfix treatment too.
Posted by: Atomicatoms - | Link
NatsuFireball
It seems some levels have issues with Dragon Coins, here is a list of what I've noticed while playing throughout the game :

- The 5th Dragon Coin in Nasty Swamp (level 134) isn't obtainable : I checked with LM and this takes place at screen #12 : this screen has an exit enabled to level 1CF, containing the last coin. However, neither of the 2 pipes present on this screen seems to be enterable. I guess that the left vertical pipe should have been the one designed to be enterable.

- In Fireground Cave (level 137). In this case, the fourth Dragon Coin in sub-level 1E5 disappears if you previously enter the pipe leading to the secret exit, which is required for total completion of DC because the first one stands just next to the pipe, at the bottom of a pit (screen #5, exit 34). If you then continue playing normally and finally reach sub-level 1E5 by entering the last pipe of level 137, the Dragon Coin which would normally take place on screen #02 just disappears. (I don't know about the last one on screen #0A though, it may suffer the same problem). Although, if you don't enter the pipe leading to the secret exit (and then miss the first coin), the coins appear correctly in sub-level 1E5.

- Chain Chompers (level 138) seems to contain only 4 Dragon Coins (even with LM, I can't see a fifth coin). I can see a Dragon Coin in main level (138), another in sub-level 1E7 and two in sub-level 1E8 (making up the second part of the main level).

- I See You (level 3) also seems to only contain 4 Dragon Coins. I checked with LM : 2 DC present in main level 3, and 2 DC present in sub-level 1ED (making up the second part of the main level).

Some other remarks :

- MKM1 Oil Fields (level 126) has a pipe near the beginning of the level. To enter it you need a P-switch that you can only find in its sub-level 188 (second part of the main level). However this implies jumping on a Koopa then entering in oil laying on the roof. But this oil is indeed water and you can swim up through it, then you can find a pipe with a P-switch next to it, that pipe bringing you back to the main level (126), where you finally can enter the P-switch locked pipe. The problem is there is no indication that you have to jump on that Koopa, nor the least indication that you won't die when entering this fake oil (it is exactly the same as the other deadly ones). I had to look at Lunar Magic to find this.

- I think I've found all exits in the game but the counter still shows 85 at title screen. Could this have to do with the first level (104) ? I think this level has one exit which is the Yellow Switch Palace, but maybe was it also designed to have a secret exit, which would have been the key-boss ? Indeed, when you beat the key boss (sub-level 145), you are teleported to level 16A, where you can find the boomerang power-up and some enemies, without any mean of finishing the level... then you are forced to die. More important, as game auto-saves, if you move on the overworld after dying at key boss (which triggers the auto-save), you are indefinitely tied to start at midway entrance (screen 0D) of main level 104.

For information, I'm playing with the last version (1.60) of SNES9X.
Posted by: NatsuFireball - | Link
becca
Works on the Analogue Super Nt so far!
Posted by: becca - | Link
Anorakun
Neat hack, but some levels felt a bit unfair, while others were too easy. A solid old hack with just few bad levels. 4/5.
Posted by:  Anorakun - | Link
Purple
Because Mario IS giving up.
Posted by: Purple - | Link
BeeKaay
While there were some frustrating parts (e.g. Beachy Sand Storm, bosses not indicating when they have i-frames, hard-to-see speed-up blocks in Lightning Strikes), I appreciate the ambition of this hack, as well as well as its suitability for being played without save-states, which was not a given at the time. Thanks for fixing this.
Posted by:  BeeKaay - | Link
inuyasha-
buen juego
Posted by: inuyasha- - | Link
Klug
Can't wait to see the second installment to be hardware compatible very soon.
Posted by: Klug - | Link
Retro Master HD
Is this Hack now compatible with accurate emulators such as SNES9X.
Posted by: Retro Master HD - | Link
Retro Master HD
Let’s hope this Hack Mario Gives Up is compatible with SNES9X Emulator just like Mario Gives Up 3.
Posted by: Retro Master HD - | Link
MegaSonic1999
Originally posted by rocksteadyDRIP
Isn't this a old hack like 2012? I remember playing it can't wait to try it again

I think that this time few issues have been fixed, including the emulator accurancy maybe.
Posted by: MegaSonic1999 - | Link
rocksteadyDRIP
Isn't this a old hack like 2012? I remember playing it can't wait to try it again
Posted by: rocksteadyDRIP - | Link
Skye
Originally posted by MegaSonic1999
I recall that the Last bonus level from the bonus world had a problem, because after crossing the checkpoint, there was supposed to be a part that must be crossed with a winged Yoshi. However, Yoshi intended to have no wings so it was impossible to finish the level (unless I add a cloud and a spring at the end of the level myself.) Has this problem been fixed?

Yes. I tested all of the exits on bsnes v115.
Posted by: Skye - | Link
MegaSonic1999
Looking forward for the second episode's fix.
Posted by: MegaSonic1999 - | Link
MegaSonic1999
I recall that the Last bonus level from the bonus world had a problem, because after crossing the checkpoint, there was supposed to be a part that must be crossed with a winged Yoshi. However, Yoshi intended to have no wings so it was impossible to finish the level (unless I add a cloud and a spring at the end of the level myself.) Has this problem been fixed?
Posted by: MegaSonic1999 - | Link

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