Banner
The Overworld Design Contest ends in
3 DAYS, 19 HOURS, 49 MINUTES AND 16 SECONDS
Views: 906,052,721
Time:
11 users online: binavik, Black Goku, Fermín Acosta Jr., Infinity, KlonoA13Phill, Koopster, Minish Yoshi, mr_cool, NewPointless,  Stivi, WhiteYoshiEgg - Guests: 80 - Bots: 214 Users: 50,786 (2,070 active)
Latest: ifrit19999
Tip: Avoid blind jumps. Make sure that the player has some indication of a jump being safe if the ground below cannot be seen.
Not logged in.
Details for Custom Bro
SMW Sprites - Custom Bro Link - Show random
File Name: Custom Bro
Added:
Authors: Isikoro
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: You can make various broths with one asm file.
We also have new behavior patterns.
I used the graphic from here.
I got the names of Curve Bro, Braze Bro and Frost Bro from here.

It is already compatible with slopes.
I forgot to include the graphics and palette.I attached it.

You can also use mikeyk's SMB3 style and SMW prototype graphics graphics(However, please prepare the graphics yourself.).
Tags: bomb bro, boomerang bro, brothers, customizable, enemy, fire bro, hammer bro, ice bro, lorom, sa-1, shell bro, sledge bro
Rating: 5.0 (Votes: 2)
Download: Download - 36.33 KiB
316 downloads
Screenshots
Previous 
 Next
KDJewl
This is super well done and leaves a lot of open room for customization, but I just thought I'd mention that there still seems to be no palette file included.
Posted by: KDJewl - | Link
Isikoro
Originally posted by succo
PLEEASE I AM BEGGING YOU DRAW A CAMEL IN SMW STYLE IN A SMW STYLED DESERT LANDSCAPE (p.s. this is a really nice work for making bros. I would suggest trying to implement the fwip fwip fwip fwip sound the boomerangs make)


Line 75
Code
LDA !1602,x : LSR #2 : AND #$03 : TAX

to
Code
LDA !1602,x
AND #$0F : BNE $08
TAX : LDA #$1B : STA $1DF9|!Base2
BRA $03
LSR #2 : TAX

Now you can play the sound effect.


I can't draw smw style camels.

Posted by: Isikoro - | Link
succo
PLEEASE I AM BEGGING YOU DRAW A CAMEL IN SMW STYLE IN A SMW STYLED DESERT LANDSCAPE (p.s. this is a really nice work for making bros. I would suggest trying to implement the fwip fwip fwip fwip sound the boomerangs make)
Posted by: succo - | Link
SteliosPapas
Draw a camel in SMW style in a SMW styled desert landscape
Posted by: SteliosPapas - | Link
Isikoro
Originally posted by SteliosPapas
Yes

What is custom SMW camel sprite?
Posted by: Isikoro - | Link
SteliosPapas
Yes
Posted by: SteliosPapas - | Link
Isikoro
Originally posted by SteliosPapas
Hi, can you make a custom SMW camel sprite in a custom SMW desert landscape?

custom SMW camel sprite?
Posted by: Isikoro - | Link
SteliosPapas
Hi, can you make a custom SMW camel sprite in a custom SMW desert landscape?
Posted by: SteliosPapas - | Link
Isikoro
Originally posted by ninj
Originally posted by Isikoro
You can make various broths with one asm file.

Can I make chicken broth?

What is chicken broth?
Posted by: Isikoro - | Link
ninj
Originally posted by Isikoro
You can make various broths with one asm file.

Can I make chicken broth?
Posted by: ninj - | Link
MarioFanGamer
Moderated with:
  • Lunar Magic 3.20
  • SA-1 Pack v1.32
  • BSNES v115
  • PIXI v1.32

It's certainly a cool version of the hammer brother with the amount of customisability as well as the various types of Brothers. The distance keeping version is presumably my favourite option.

There are some things which really bug me, though: It's nice to have multiple JSON files for the various customisations but all they do is to set the extra byte, not the extra property byte even though the latter makes more sense (the palette is set in the JSON so you need to use different files anyway). You also didn't provide a palette which is rather minor but don't forget it the next time, thank you (you can ask a mod to update the ZIP). Also, what is going with the sprite ground interaction routine? Lastly, there is a typo in the second behaviour which goes from 100 to 111 to 101 and finally to 110.
Posted by:  MarioFanGamer - | Link
Isikoro
Originally posted by FedoraFriday
This is a very user-friendly hammer bro. My only criticism is that changing the graphics is difficult, as the graphics routine for this sprite is handled way differently than similar sprites of the past. So if I wanted to make this sprite use, say the SMB3 hammer bro graphics, I'd have to poke around in the graphics routine to move the head back, and then poke around in the graphics file.

I would suggest to add a way to swap between a graphics routine where its compatible with these graphics, and SMB3 styled compatible graphics. Perhaps just add a second Custom_Bro_TilesTable.asm file for the SMB3 compatibility.

I made it usable.
Posted by: Isikoro - | Link
Isikoro
Originally posted by Isikoro
Originally posted by ASSATAKKU
Why not make it a graphic of the "Super Mario Maker" series?

I will not do it. Because this is closer to the original.
Also, the "Super Mario Maker"s Hammer Bro is shorter than Koopa Troopa.


I made it usable.
Posted by: Isikoro - | Link
Isikoro
Originally posted by Blizzard Buffalo
Originally posted by FedoraFriday
This is a very user-friendly hammer bro. My only criticism is that changing the graphics is difficult, as the graphics routine for this sprite is handled way differently than similar sprites of the past. So if I wanted to make this sprite use, say the SMB3 hammer bro graphics, I'd have to poke around in the graphics routine to move the head back, and then poke around in the graphics file.

I would suggest to add a way to swap between a graphics routine where its compatible with these graphics, and SMB3 styled compatible graphics. Perhaps just add a second Custom_Bro_TilesTable.asm file for the SMB3 compatibility.


Same, I could have used the SMW Prototype graphics too.


I made it usable.
Posted by: Isikoro - | Link
Blizzard Buffalo
Originally posted by FedoraFriday
This is a very user-friendly hammer bro. My only criticism is that changing the graphics is difficult, as the graphics routine for this sprite is handled way differently than similar sprites of the past. So if I wanted to make this sprite use, say the SMB3 hammer bro graphics, I'd have to poke around in the graphics routine to move the head back, and then poke around in the graphics file.

I would suggest to add a way to swap between a graphics routine where its compatible with these graphics, and SMB3 styled compatible graphics. Perhaps just add a second Custom_Bro_TilesTable.asm file for the SMB3 compatibility.


Same, I could have used the SMW Prototype graphics too.
Posted by: Blizzard Buffalo - | Link
FedoraFriday
This is a very user-friendly hammer bro. My only criticism is that changing the graphics is difficult, as the graphics routine for this sprite is handled way differently than similar sprites of the past. So if I wanted to make this sprite use, say the SMB3 hammer bro graphics, I'd have to poke around in the graphics routine to move the head back, and then poke around in the graphics file.

I would suggest to add a way to swap between a graphics routine where its compatible with these graphics, and SMB3 styled compatible graphics. Perhaps just add a second Custom_Bro_TilesTable.asm file for the SMB3 compatibility.
Posted by: FedoraFriday - | Link
KaidenThelens
when
Posted by: KaidenThelens - | Link
Infinity
Perfect!
Posted by: Infinity - | Link
Isikoro
Originally posted by ASSATAKKU
Why not make it a graphic of the "Super Mario Maker" series?

I will not do it. Because this is closer to the original.
Also, the "Super Mario Maker"s Hammer Bro is shorter than Koopa Troopa.
Posted by: Isikoro - | Link
ASSATAKKU
Why not make it a graphic of the "Super Mario Maker" series?
Posted by: ASSATAKKU - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks