Lowered the global volume to w230 as it was a little bit loud compared to the sound effects.
Not a bad port. Though I want to point a few things out to possibly make this bouncier.
-Instruments might benefit from having custom ADSR instead of relying on default vanilla ADSR. For example, maybe the bass could have a slightly short decay and release time (and maybe use @1 or @4?). Some other instruments like @2 and @9 could have some shorter decay/release time as well. And @10 should have zero attack time to have some more punch.
melody line could have some slight pitch bends at some spots.
-Instead of @21, @0 with extremely high pitch bend from very high to very low while decaying very fast is very useful as a kick drum. See this port
for an example.
-In 0:44, I don't think the drums playing triplet rhythms for a short while is necessary when the other instruments are still playing straight rhythm. Otherwise, you used triplets correctly.