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Song Title

    100%
    Details for Animal Crossing: New Leaf - Bubblegum K.K. (Aircheck)
    SMW Music - Animal Crossing: New Leaf - Bubblegum K.K. (Aircheck) Link - Show random
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    File Name: Animal Crossing: New Leaf - Bubblegum K.K. (Aircheck)
    Added:
    Authors: Jead
    Insert Size: 0x04D6 bytes
    Type: Song
    Sample Usage: None
    Source: Port
    Duration: 0:48
    Featured: No
    Description: The very cute and upbeat song Bubblegum K.K. from Animal Crossing New Leaf/New Horizons! Could be used as a generic athletic theme or maybe a title screen.

    My very first port of a song I didn't write myself in a very long time! Didn't find a midi so I had to transcribe myself... so please credit me if you use this in your hack :)

    Tags: beach, carnival, grassland, title
    Rating: 5.0 (Votes: 2)
    Preview: Play SPC
    Download: Download - 31.90 KiB
    72 downloads
    appleworld
    this is a good port! would be nice for the end credits sequence.
    Posted by: appleworld - | Link
    Jead
    Originally posted by brickblock369
    Lowered the global volume to w230 as it was a little bit loud compared to the sound effects.

    Not a bad port. Though I want to point a few things out to possibly make this bouncier.

    -Instruments might benefit from having custom ADSR instead of relying on default vanilla ADSR. For example, maybe the bass could have a slightly short decay and release time (and maybe use @1 or @4?). Some other instruments like @2 and @9 could have some shorter decay/release time as well. And @10 should have zero attack time to have some more punch.
    [email protected] melody line could have some slight pitch bends at some spots.
    -Instead of @21, @0 with extremely high pitch bend from very high to very low while decaying very fast is very useful as a kick drum. See this port for an example.

    Other notes:
    -In 0:44, I don't think the drums playing triplet rhythms for a short while is necessary when the other instruments are still playing straight rhythm. Otherwise, you used triplets correctly.

    Thanks for the advice, will reference for future ports! :)
    Edit: Regarding the maybe wrong triplets on drums: I ported this by ear and that's just how I heard it, it might not be very accurate to the original
    Posted by: Jead - | Link
    flips_bad
    This is such a good port!
    Posted by: flips_bad - | Link
    brickblock369
    Lowered the global volume to w230 as it was a little bit loud compared to the sound effects.

    Not a bad port. Though I want to point a few things out to possibly make this bouncier.

    -Instruments might benefit from having custom ADSR instead of relying on default vanilla ADSR. For example, maybe the bass could have a slightly short decay and release time (and maybe use @1 or @4?). Some other instruments like @2 and @9 could have some shorter decay/release time as well. And @10 should have zero attack time to have some more punch.
    [email protected] melody line could have some slight pitch bends at some spots.
    -Instead of @21, @0 with extremely high pitch bend from very high to very low while decaying very fast is very useful as a kick drum. See this port for an example. EDIT: CRAP I got the wrong link, fixed

    Other notes:
    -In 0:44, I don't think the drums playing triplet rhythms for a short while is necessary when the other instruments are still playing straight rhythm. Otherwise, you used triplets correctly.
    Posted by:  brickblock369 - | Link
    Dark Mario Bros
    that's pretty good!
    I ported the live version of this song, and I know what you mean about the midi, there are not many accurate midis of this song
    specially for this version of this song, which is weird tbh.
    but excelent job with the port, looking forward to see future ports #smrpg{:D}
    Posted by: Dark Mario Bros - | Link
    Klug
    Jead is back at porting! Can't believe that you have done that!!! Love the instrumental choices, dood. Keep up!
    Posted by: Klug - | Link

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