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Song Title

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    Super Bomberman 2 - BGM 5

    SMW Music → Super Bomberman 2 - BGM 5

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    Submission Details

    Name: Super Bomberman 2 - BGM 5
    Author: Tamaki
    Added:
    Insert Size: 0x1713 bytes
    Type: Song
    Sample Usage: Many
    Source: Port
    Duration: 2:08
    Featured: No
    Description: A quite infamous song due to Japanese hacks, now available in AMK format! This could be used in fast-paced space and/or industrial levels, especially if they're in the long side, as the song goes on for quite some time.

    Due to how busy all channels are in certain parts of the song, I had to take measures to reduce slowdown, such as disabling and enabling vibrato multiple times, as well as removing the
    Remote Commands entirely.

    I also tried my best to reduce sound effect cutoff, but due to the aforementioned busyness of the song, it was impossible to make it unnoticeable during certain sections. Sorry about that!
    Preview: Play SPC
    Tags: athletic castle chase final industrial tense
    Comments: 6 (jump to comments)
    Rating:
    5.0 (3 ratings)
    No rating
    Download 64.65 KiB | 154 downloads

    Comments (6)

     Ayami Link
    nostalgia
    Zavok Link
    #smrpg{<3}
    NewPointless Link
    Nice
    LucasMegaStriker Link
    I love music from SB2 :D
    Tamaki Author Link
    Originally posted by Anas
    Very nice so far! I think the first channel is the least noticeable of the bunch, so you could move that to an SFX channel.

    Thank you! I thought of doing that, but the downside is that I'd have to swap #0 with #6, making it so entire sections of the song disappear if enough sound effects are playing. Leaving the channels the way they are right now means that at least half of the chords are present at all times.
    Anas Link
    Very nice so far! I think the first channel is the least noticeable of the bunch, so you could move that to an SFX channel.