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Tip: Make sure that ALL exit-enabled pipes, doors, etc. have a screen exit defined, or they'll take you to Level 0, the "endless" bonus game. Unless Start+Select is enabled, the only way out of it is to reset the game.
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Details for Sprite Tile Remap
SMW Patches - Sprite Tile Remap Link - Show random
File Name: Sprite Tile Remap
Added:
Version History: View
Authors: p4plus2
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch allows you to remap the sprite tiles at $019B83 on a per level basis. Store the index of the table you want to the freeRAM you choose in levelinit (or in a block, for example, to change it mid-level). See the ASM file for instructions on adding new tables. The format of the table is the same as $019B83, see the ROM map for details.

Update 2021-01-06: Now uses Asar and it's SA-1 compatible.
Tags: lorom, sa-1, tiles
Download: Download - 1.00 KiB
104 downloads
Screenshots
Image
Kevin
Tested with: Lunar Magic 3.21, Asar 1.71, SA-1 1.32, Snes9x 1.60. Works as expected, so accepted.
If you want to edit the table more easily, you can use this (which has a more understandable format):
Posted by: Kevin - | Link

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