Name: | Luigi Stardust Adventure |
Author: | Zavok |
Added: | |
Demo: | No |
Hall of Fame: | No |
Length: | 65 exit(s) |
Type: | Standard: Hard |
Description: | The Full-Version hack of Luigi Stardust Adventure is here: Custom Block Custom Sprite Custom Patch Custom Music Custom GFXs Custom Uberasm |
Tags: | asm bosses exgfx gimmick music variety |
Comments: | 13 (jump to comments) |
Rating: |
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895.16 KiB | 6,837 downloads
Comments (13)
It also has a really decent soundtrack that fits each world. That's always a win.
However, no secret exits, no secret levels? Just a linear straight path from start to finish? That for me takes a lot of fun out of Mario games, heck even though SMB3 had no secret exits so to speak, there was always some choice in the path you took and an abundance of secrets.
Add to that the fact that from about world 4 onwards, I noticed that the levels were to starting to look the same and feel the same, predictable enemy and block placements meant I could blindly sprint through a level and know exactly when to jump and which blocks I needed to hit for a power-up.
Level design and secrets weigh heavily on how I view a rom hack, so therefore I can only give this 3 stars
Many, many, many blind jumps in the last 20 or so levels; could definitely use some polish on those.
Ran into a couple of bizarre bugs, nothing that was game-breaking, but still strange nonetheless.
I especially loved the custom enemies (so many new ones and very creative !) and the square golden Yoshi Coins.
The only complaint I may have is there are a certain number of blind jumps leading to some unfair deaths. Otherwise I took great pleasure playing this game !
9/10 (5 stars) Thank you very much for the hard work put into this game =]
Starting from world 5, the fade-in effect is disabled when entering a level and when when getting the goal tape, and after the credit, the title screen's level doesn't appear ( even if there's no need for it because the player doesn't move anyway, but it affects the view.). But despite that, the game works fine.
By the way, I've played the hack on ZSNES, I haven't tested it in a more accurate emulator like Snes9X yet to see if it runs the same issue or not.
So far I’m on world 6 of the Hack I ran into one issue that wasn’t game breaking but when you come out of a level the map is all glitchy but when you enter the next level and complete it the map goes back to normal again and this was on world 5 by the way it only did it twice but didn’t break the game completely. But so far I’m on world 6 of the Hack and the Emulator I’m using is SNES9X GX on my WII. But apart from the map being glitchy twice and then going back to normal again upon completing the next level I haven’t ran into any major game breaking problems or any other problems. .
Starting from world 5, the fade-in effect is disabled when entering a level and when when getting the goal tape, and after the credit, the title screen's level doesn't appear ( even if there's no need for it because the player doesn't move anyway, but it affects the view.). But despite that, the game works fine.
By the way, I've played the hack on ZSNES, I haven't tested it in a more accurate emulator like Snes9X yet to see if it runs the same issue or not.