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Luigi Stardust Adventure

Super Mario World Hacks → Luigi Stardust Adventure

Submission Details

Name: Luigi Stardust Adventure
Author: Zavok
Added:
Demo: No
Hall of Fame: No
Length: 65 exit(s)
Type: Standard: Hard
Description: The Full-Version hack of Luigi Stardust Adventure is here:

Custom Block
Custom Sprite
Custom Patch
Custom Music
Custom GFXs
Custom Uberasm
Tags: asm bosses exgfx gimmick music variety
Comments: 13 (jump to comments)
Rating:
4.5 (8 ratings)
No rating
Download 895.16 KiB | 6,360 downloads

Screenshots

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Comments (13)

OfPixxiesAndRoses Link
I'm really torn, this game has a thing that I really love, well 2 things actually. A SMB3 themed overworld, and fun, popping graphics.

It also has a really decent soundtrack that fits each world. That's always a win.

However, no secret exits, no secret levels? Just a linear straight path from start to finish? That for me takes a lot of fun out of Mario games, heck even though SMB3 had no secret exits so to speak, there was always some choice in the path you took and an abundance of secrets.

Add to that the fact that from about world 4 onwards, I noticed that the levels were to starting to look the same and feel the same, predictable enemy and block placements meant I could blindly sprint through a level and know exactly when to jump and which blocks I needed to hit for a power-up.

Level design and secrets weigh heavily on how I view a rom hack, so therefore I can only give this 3 stars
neidoodle Link
This is one of those adventure hacks with a consistently high quality. Only minus point for me are some blind jumps.
kirbyfan Link
Overall good hack only, played a few levels though
Metballs Link
Pretty standard fun hack. Only issue is the appearance of many blind jumps in the mid and late game (as others mentioned). The overworld also got REALLY glitchy at times.
The_Uber_Camper Link
A fun hack, but things really go downhill at about the halfway point.

Many, many, many blind jumps in the last 20 or so levels; could definitely use some polish on those.

Ran into a couple of bizarre bugs, nothing that was game-breaking, but still strange nonetheless.
MiniPutin Link
I'm on World 6. So far I'm loving this hack: music, sprites, enemies, levels... The only bad thing I found is the amount of blind jumps, I'm not a huge fan of randomly dying due to not being able to see the floor. But as I said the rest is basically perfect, great job!
Retro Master HD Link
I’ve finally completed the Hack. It’s the best one I’ve ever played and I didn’t run into a single game breaking problem like I did with your other Hack Super Mario Another Retro. Really love that you put the Vega theme tune in one of the levels in world 6 it’s my favourite theme tune of the Hack, really amazing music choice. Love the level and map designs also. 10/10 and 5 stars For how amazing this Hack was to play and that I didn’t run into a single game breaking problem. #tb{:]}#tb{:D}#tb{:)}.
NatsuFireball Link
A wonderful hack with the good old SNES SMB3 graphics =]

I especially loved the custom enemies (so many new ones and very creative !) and the square golden Yoshi Coins.

The only complaint I may have is there are a certain number of blind jumps leading to some unfair deaths. Otherwise I took great pleasure playing this game !

9/10 (5 stars) Thank you very much for the hard work put into this game =]
Retro Master HD Link
Originally posted by MegaSonic1999
I've played the whole game and it was good so far, except for 1 minor issue:
Starting from world 5, the fade-in effect is disabled when entering a level and when when getting the goal tape, and after the credit, the title screen's level doesn't appear ( even if there's no need for it because the player doesn't move anyway, but it affects the view.). But despite that, the game works fine.
By the way, I've played the hack on ZSNES, I haven't tested it in a more accurate emulator like Snes9X yet to see if it runs the same issue or not.

So far I’m on world 6 of the Hack I ran into one issue that wasn’t game breaking but when you come out of a level the map is all glitchy but when you enter the next level and complete it the map goes back to normal again and this was on world 5 by the way it only did it twice but didn’t break the game completely. But so far I’m on world 6 of the Hack and the Emulator I’m using is SNES9X GX on my WII. But apart from the map being glitchy twice and then going back to normal again upon completing the next level I haven’t ran into any major game breaking problems or any other problems. #tb{:]}.
MegaSonic1999 Link
I've played the whole game and it was good so far, except for 1 minor issue:
Starting from world 5, the fade-in effect is disabled when entering a level and when when getting the goal tape, and after the credit, the title screen's level doesn't appear ( even if there's no need for it because the player doesn't move anyway, but it affects the view.). But despite that, the game works fine.
By the way, I've played the hack on ZSNES, I haven't tested it in a more accurate emulator like Snes9X yet to see if it runs the same issue or not.
rocksteadyDRIP Link
great hack loving the music!
Retro Master HD Link
Amazing Hack so far I'm already on World 4. Loving the SMB3 Map design and graphics as well, really love the music choices also. keep up the great work. #tb{:)}#tb{:]}.
Crazyclay Link
luigi