Name: | Super Mario Bros. Peach's Adventure |
Author: | Rosicom |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | No |
Length: | 61 exit(s) |
Type: | Standard: Normal |
Description: | After a long, hard fall, Princess Peach finds herself knocked unconscious, far away from her castle. Toad finds Peach near his house, and takes her in to allow her to recover. Upon waking up, Peach thanks Toad, and starts heading back to her castle, only to find that King Koopa has taken it over! Worried, Peach runs to Mario's house, to find that Koopa has taken Mario as well! Peach, not willing to let this stand, sets out to rescue Mario, get her castle back, and stop Koopa once and for all! Super Mario Bros. Peach's Adventure is a full scale adventure, with 8 main Worlds, a special 9th World, and tons of secrets and post-game content! Almost every level has 5 Star Coins to collect, as well! The game also has lots of character cameos, cutscenes, and specially themed stages! The game can be saved at any time, and there are no lives, so no game overs and losing progress! Coins are instead used to purchase items in shops on the map! Also included in the ZIP is a quick start guide, SNES and SFC style Box Art, and a full, classic style Instruction Manual in the style of Super Mario World's US Manual! This has been over two years in the making, I hope you enjoy! :) ---v1.1 Patch Notes--- The game is pretty much identical to 1.0, barring these few changes, -Tweaked Special-2 (removed a possible softlock, made the first super leaf easier to find, made teleports more lenient, added indicators to help find breakable blocks) -Fixed a broken teleport (and therefore softlock) in Special-2 -Fixed a typo in 8-3 -Removed confusing castle tiles in Special-Crown -Added a guide for using the Coin Snake in 6-A -Added missing teleport blocks in the bonus room of 6-A, also allowed the pipe to be used to exit the area -Tweaked 6-F, removing a few background tiles and adding a powerup block -Replaced the "Down" and "Y + Right" coin indicators in 5-2 and 7-2 with more readable text indicators -Added a couple more throw blocks to 6-F's boss room -Goal Spheres can no longer be picked up by boomerangs ------ |
Tags: | asm exgfx music non-mario powers traditional |
Comments: | 133 (jump to comments) |
Rating: |
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9.75 MiB | 25,300 downloads
Comments (133)
This was a good game, very cute. I particularly liked the wide variety of level themes, the food world being a particular standout for me. I also appreciated the little touches like enemies having different sprites based on what world you were in. A lot of the Easter eggs were cool and fun, and the levels were generally good.
However, I do have a couple criticisms about the overall structure, one relatively minor and one not so. To start with the minor one, I feel like coins were underutilized. I like the idea behind them here in theory, but in practice, I rarely used the shop. More often than not, if I needed to grab an extra power up, it was much quicker to just go into and exit an already completed level a couple times. And while the rather rare boomerang and hammer power ups are strong and usually easier to come by via the shop, they still weren't quite good enough to justify the trip. While playing, I thought that the mechanic could be more useful if we had an SMB3-esque inventory system, so we could stock up ahead of time, and/ or if the shop had an entirely exclusive power up, like a P-Wing or something. As is, it didn't really detract from my enjoyment, but I feel like more could be done with it.
Something that unfortunately did detract from my enjoyment, more and more as I got further into the game, is the way star coins are handled. The fact that they're not saved until you get all five of them in a level made collecting them a much bigger pain than it needed to be, especially since not even mid level checkpoints will save them. The latter made it so that dying after a checkpoint would force backtracking at the very least, or even outright completing the level and starting all over if it's not possible to backtrack; I eventually started outright avoiding them because of this.
The issue is further exacerbated by the level design itself in a few places. There are a number of one way pipes and other obstacles that prevent you from going backwards in certain levels, and on a few occasions I would accidentally go forward in the level while looking for side paths, and thus miss a star coin and -once again- have to start all over. Furthermore, there a handful of times where you basically just have one shot to get a star coin,
All of this added up to a mounting sense of frustration for me as I got to the later levels, since those ones were naturally more difficult and thus I tended to make fatal mistakes in them more. I'm sorry to say I was left feeling really sour on a couple levels
Fortunately, my time with the game still ended positively. The final special world level was a fun challenge, and the reward for beating it was incredibly cool. I know I talked a lot about the negatives, but I do like and respect this game. It's clear you put a lot of effort and heart into it, and if you ever make another, I'll be interested in checking it out, too.
4/5
P.S. I downloaded the game a long time ago, but as I do far too often, only got to playing it recently. Looking at this page, it appears the version I just beat is now out of date. Based on the patch notes, it looks like my big issue is still there in 1.1, but be aware that 1.0 is the perspective I'm working with.
Made me dig out this account I hadn't used in almost 10 years just for this comment! Thanks for making such a great romhack!
Excellent level design, music choice, and a surprisingly extensive and delightful endgame. Really enjoyed all the bonus levels there. Much nostalgia. Very based.
The difficulty is similar to Super Mario World, although the final boss level is closer to Mario Wonder's star world difficulty due to the spacing of the checkpoints. If that's cause for hesitation, save states are a great tool to add your own checkpoints where you need.
Skimming over the videos, dang this is a really ambitious hack. Lots of custom backgrounds, powerups, sprites, enemies, music, etc. The
Took ~6.5 hours to complete. I'm fairly sure I 100%'d it. Video of playthrough: https://www.youtube.com/playlist?list=PLqvIHerHvauucGWzUvwA91PM7Ipkts-dF
I personally have a few problems with individual levels that are mostly in the last two worlds, but the only complaints that really apply to multiple levels are that sometimes the graphics were a little off in ways that made it initially difficult to read what was going on (e.g. in the Minecraft level, the endermen are hard to see), and the music choices were sometimes a bit strange. The latter is definitely a product of playing other romhacks that use the same music, but it was still weird hearing an upbeat track pretty much exclusively used in castle levels on the grim world 6 map, for example. There were also (fortunately very few) cases where I was trying to get all the star coins in a level with an unavoidable checkpoint, where I could die after getting the checkpoint and not only lose all progress, but be forced to beat the level before trying again. It does seem like the creator was aware of this, because you can often avoid checkpoints, and even when you can't, the levels are pretty short or the star coins were all collectible without going through the whole level.
I could also complain about how monotonous bowser was (especially when you have to fight him twice for the 100%), but the levels leading up to him are particularly well constructed and thematically tie back to previous levels, which is always nice to see.
The cameos are also well placed and fun. There aren't too many of them, and they don't overstay their welcome too much. Some of these cameos are in the form of levels that are inspired by other games like Sonic, Mario Kart, Minecraft, and Mario Maker, and I enjoyed these as well to various degrees. The Minecraft one was a bit long, especially as I didn't see the checkpoints at first and you have to play the entire level in one shot to get all the star coins, but it still made use of minecraft's mechanics to make something interesting.
Overall good stuff, I give it a 4/5.
another hack with same visuals and level design like this will be really great
The hack felt pretty fun for pretty much the entire ride. Lasted about 7 hours for 100% exits/dragon coins, plus some messing around with extra content.
The difficulty was a very reasonable curve, postgame didn't go overboard with a difficulty spike. The postgame also has loads of extra content.
If you want to play this on your SNES Classic, it's now possible. Use the Mednafen SNES Faust Extreme core on Retroarch and it should boot up.
You'll have to use the one from KMFD's Mod Hub in the hakchi app and Retroarch.
To install Retroarch, go to Modules > KMFD's Mod Hub. On the window that opens, click the KMFD Retroarch tab. Click on RetroArch 1.9.10 Ozone and then click the Download and Install Module button. Make sure your SNES Classic is connected to your computer and turned on before doing this.
To install the Mednafen SNES Faust Extreme core, go to the KMFD Cores tab. Scroll down to the "Nintendo: SNES" section and click on Mednafen SNES Faust Extreme. Then click the Download and Install Module button. Make sure your SNES Classic is connected to your computer and turned on before doing this.
Then, on the main hakchi window, scroll down to the entry you have for the Peach's Adventure ROM. You must right click on the entry and click Select emulation core...
On the window that pops up, click on the name of the rom, then on the window to the right click on Beetle SNES Faust Extreme. Click Apply. Then click Close. Synchronize your games again and it should boot up.
Les pièces à trouver dans chaque niveau sont un ajout superbe qui permet de rallongé la durée du jeu, elles ne sont pas obligatoire pour continué mais essayé de toutes les attrapé est vraiment fun.
Graphiquement c'est très bon aussi, c'est dans un style NES, le seul problème est pour moi le sprite de Peach qui n'est pas super je pense.
Dans l'ensemble un très bon hack à essayé !
Honestly though I'm having a really good time playing this hack. It's a fun, refreshing experience.
I do find the idea of money to be kinda pointless with how many power-ups you can obtain in levels. I think if you commit to a sequel (please do commit to a sequel) then maybe look into other ways you could use coins? Or maybe keep a limit on how many power-ups go into a level, really give the player incentive to farm coins y'know?
Aside from that, this game is a blast and I look forward to completing it.
11/10
Edit: Okayyy, this was amazing!! I never expected to enjoy this as much as I did. I never even felt compelled to go for 100% but something told me I'd regret not doing it. So much extra content that just cements this as a fans love letter to the Super Mario franchise.
I sincerely applaud the work you've put into this masterpiece, and eagerly anticipate what you might bring to the table next.
It really feels like a Nintendo game from an alternate universe... and your Minecraft texture pack does too!
ZSNES
The art direction was well done, level are all fun and I can really see the effort put into things like the manual and cutscenes.
Except for some specific details and minor mistakes/glitches, the only major criticism I have is with the money: shops are always a cool addition, but I get so much coins (I got over 9000 thousand), and the levels give too many powerups that I barely used the shop.
But whatever, I really recommend play this one! 5/5
Anyways, remember me? I was the guy who made the Minecraft texture pack addon to one of your Mario resource packs. I wanted to ask if you have some sprite sheet for the graphics you used in this hack so I can try to implement them in the addon because seeing this hack finished inspired me to get back on the addon. I have been taking screenshots so I can put some of the blocks and items in Minecraft, but I don't think I can do all of them, and it takes a while to edit like that.
Also, just for fun, do you have the music files you used in the game? I wanted to convert them to MIDI files so I can remaster them in GarageBand and maybe try to make a Minecraft mod with the music to promote your hack, but also because I like the hack, and I thought, why not? But I mainly need the sprite sheet or a way to export the graphics into one myself. I would appreciate the help, and I'll try my best to stay in touch. I'm going to ask on Planet Minecraft too, just in case. I hope you can get back to me, and keep up the great work. Hope to see more of your stuff in the future!
Do you have a Nintendo Wii because if you do it will definitely work really well on there because I have the Hack on my Nintendo Wii and it works perfectly. I have an emulator on my Nintendo Wii called SNES9X GX.
The only thing that you should do is to create all songs in 8-bit versions, it will fit much better! Since the whole game is based on NES graphics, if you update this game with 8-bit music it will be the best hack on SMW Central
ps: really cool rom hack
Have someone Probs with on Raspberry Pi 3b with Recalbox?
It does work on my system.
Pc-Emulation makes no probs. and runs great.
the manual is awesome.
thx to you
6 of 5 Stars
Best hack of the world (of Mario), an oniric travel in the wide Mario universe. The only default : too short. Need more Peach dope.
10/10(5 stars)
So much work and passion put in it... from stunning design (nostalgic SMB level theme, refreshing overworld and levels, Peach's sprite who is very funny and well made, awesome powerups) to post game content (the best I have seen so far and by far, I didn't know it was possible to do so much with a SMW rom... WOW!!) and even to meta game content (the first time I see a game notice in a hack, which is so nicely done... what wonderful drawings you made in it !)
10/10 (5 stars) Infinite thanks for this... Two years of hard work leading to a true masterpiece =]
The only fault : only 61 exits. We need more dope.
1.- It's the first one I've played to have a character with voice acting.
2.- It's the first full hack I've played featuring Peach as the main character.
3.- It's the first one I've played in which you can throw fireballs upwards and hammers further depending on your speed like you can do it in Super Mario Bros. X (Another Mario fan game that is really good too)
4.- It's the hack with most Mario Maker things like goombrats, one way walls, spikes nad graphics I've played.
5.- Super fat Peach is very fun to look at.
6.- Also I specially like the "delicious" world and the one that makes reference to my favorite Mario game which I have finished lots of times: NSMBU.
7.- Also, cute puppy!!!!
In general I can tell you I like this hack as much as peach is overweight in it. So that's obviously 1000334834/10. thanks for making it!!!
I just finished your game, and I find it wonderful. Especially the worlds "Tasty rail" and "Special world".
The Donkey Kong sketch is too nice. 😃 Not to mention the puppy in the hostel: so cute ... 😍
If it were not that, despite the check point, the player loses the stars taken up to there, you would deserve 6/5, but you will have to settle for 5.5 / 5.☺️
Congratulations again. 🙂
Kisses from an italian boy. 😘❤️
I made one author-approved edit: in "7-3: Treacherous Treads," I moved these two shooter sprites down by two tiles.
Specially loooove the graphic style, but also the music, the world building, all the little details and easter eggs, cool sound effects and balance of difficulty.
Very polished and a joy to play.
I think the best normal difficulty hack I've played so far 5/5
Some minor glitches but overall a wonderful hack. Author did have issues with their SD2SNES and warned me that it may not be properly working with this hack, but testing this one on real hardware with my own SD2SNES confirms full functionality and no crashes while saving.
Definitely check this one out.
is not enough i can play it so many times isn't getting bored.
I absolutely cannot wait to see this hack in its completed
the aesthetic, this faux classio super mario bros skin, is just gorgeous, the classe look with SMW maniabilty.
The only problem ? 6 WORLD ONLY.
Minor issues which I would like to see fixed, which I think would result in a great game:
- Game over does not reset your life count, so getting game over once means every subsequent death is also a game over. This is extremely frustrating.
- The first tile of lava kills you, which is unexpected. In vanilla Super Mario World, the first tile of lava does not hurt you. Things that look the same should behave the same.
- The graphics are frequently confusing. Most of the time this takes the form of munchers or spikes blending in with the background. It is also occasionally difficult to differentiate between tiles you can and cannot walk on. For example, these background tiles look like they could be solid because of their placement.
Helal lan on numara
thanks!
the updated version of
hahaha!
Anyways, this looks neat. I like the 8-bit aesthetic. I say keep the Peach player graphics themselves, they're not bad if you ask me.
PS. I like em thicc like that. I hope to see some R34s of this soon. I mean, if Bowsette can spread faster than the California wildfires, this princess should as well, right?
The gameplay is excellent with beautiful levels and designs. Can't wait to get the full version of this.
Yeah, like others said Peach looks a bit fat here, otherwise nice to have another character to play.
Like the SMB 1 graphics and style, but whats about the coins?
Took me a while to find out you get coins too from the goal-flag, but is there any use for them (or maybe planned)?
Thanks.
And you damn well know nerds are playing the shiz out of this after dark.
The main issue here are sprite related issues - slowdown and vanishing tiles. It's not too intrusive and doesn't show up in every level, but it stands out, especially in Frigid Peak 3, and levels where you use Lakitu.
Another thing is that while most of the levels have the player active and paying attention to the level, a select few, mainly Green Hill Zone can be very barren. That level has barely any challenge to it I feel.
Other minor things:
check your tilted pipes, since this can happen
I also noticed that spinies don't seem to be affected by the cape spin which is odd.
~~
Anyway good luck with it!
5/10, good job so far, mostly just have problems with the graphics of the game, but other than that and a few odd collision issues due to the graphics.
As far as difficulty goes, the first two worlds are mostly fine, but I feel like the third and fourth worlds are swapped. The latter feels much easier than the former, even without the ice factor.
Overall, fairly decent demo and premise. Looking forward to the finished hack.