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Details for Blue Boomerang / Boomerang Bros.
SMW Sprites - Blue Boomerang / Boomerang Bros. Link - Show random
File Name: Blue Boomerang / Boomerang Bros.
Added:
Authors: Sonikku
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: The Blue Boomerang from Super Mario Advance 4's e-Reader levels.

It can be picked up and thrown, and it will kill enemies in a similar way to a thrown shell. It cannot be thrown up or placed back down once it's been picked up.

Additionally, it includes an updated Boomerang Bros. sprite which will throw a new Extended Sprite -- it functions similarly to the existing sprite, but it will turn into the carriable Blue Boomerang once the Boomerang Bros. that threw it is defeated.

If you're using my other Boomerang Bros. sprite, you can replace it with this version and it should work without issue.
Tags: blue boomerang, boomerang, boomerang bros, e-reader, lorom, sa1, super mario advance 4
Rating: No rating
Download: Download - 12.79 KiB
220 downloads
Screenshots
Image
MarioFanGamer
Moderated with:
  • Lunar Magic v3.20
  • SA-1 Pack v1.32
  • PIXI v1.32
  • BSNES v115
Added lorom and sa1 tags. Fixed a missing SA-1 conversion.

It's definitively a sprite which you can create cool levels. I just wish you're able to just place the boomerang down instead of always throwing it.

One thing to note: Aside from a missing SA-1 conversion, I also have noticed that you're storing to an unused address as well as load from an uninitialised one. That could lead to unintended behaviour but since I haven't found any... but please consider to fix it next time!
Posted by:  MarioFanGamer - | Link
Sonikku
Originally posted by Final Theory
Also it would be cool if the boomerang could also just be placed in a level as a power-up without the enemy who throws it. Kind of like how the feather just sits there until you pick it up.

the one thrown by the boomerang bros. itself is an extended sprite, which becomes a normal sprite when the boomerang bro that throws it dies

the boomerang sprite itself can be placed in a level as normal
Posted by:  Sonikku - | Link
Final Theory
Also it would be cool if the boomerang could also just be placed in a level as a power-up without the enemy who throws it. Kind of like how the feather just sits there until you pick it up.
Posted by: Final Theory - | Link
Final Theory
I think it should be if you hop onto the boomerang then it becomes "dead" and then you can use it.

Not kill the enemy and the boomerang all of a sudden goes limp.

But every cool none-the-less.
Posted by: Final Theory - | Link
Thiago678
this is amazing!
Posted by: Thiago678 - | Link
Idunno
This is really cool
Posted by: Idunno - | Link
autisticsceptile1993
That looks sick. I think I might use it in a hack that i'm currently stalling on right now.
Posted by: autisticsceptile1993 - | Link
crm0622
Yes! #tb{:D}
Posted by: crm0622 - | Link
TheOrangeToad
Oh that Cool!
Posted by: TheOrangeToad - | Link

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