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Blue Boomerang / Boomerang Bros.

SMW Sprites → Blue Boomerang / Boomerang Bros.

Submission Details

Name: Blue Boomerang / Boomerang Bros.
Author: Sonikku
Added:
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: The Blue Boomerang from Super Mario Advance 4's e-Reader levels.

It can be picked up and thrown, and it will kill enemies in a similar way to a thrown shell. It cannot be thrown up or placed back down once it's been picked up.

Additionally, it includes an updated Boomerang Bros. sprite which will throw a new Extended Sprite -- it functions similarly to the existing sprite, but it will turn into the carriable Blue Boomerang once the Boomerang Bros. that threw it is defeated.

If you're using my other Boomerang Bros. sprite, you can replace it with this version and it should work without issue.
Tags: blue boomerang boomerang boomerang bros e-reader lorom sa1 super mario advance 4
Comments: 11 (jump to comments)
Rating:
0.0 (0 ratings)
No rating
Download 12.79 KiB | 545 downloads

Screenshots

Comments (11)

spooonsss Link
Neat!

Some issues:

1. BlueBoomerang.cfg has a wrong 1686 value. Use the .json instead.

2. BlueBoomerang may despawn after being carried through a pipe. Use this to skip SubOffScreen while being carried:

Code
Main:
    LDA !14C8,x
    CMP #$0B
    BEQ +
    LDA #0
    %SubOffScreen()
+


3. BoomerangBro throws boomerangs hard enough that they may despawn and not come back (depending on the camera position). You can see this with the second boomerang in the gif
KekShadow_08 Link
awesome!#smrpg{y}#w{=3}
 MarioFanGamer Link
Moderated with:
  • Lunar Magic v3.20
  • SA-1 Pack v1.32
  • PIXI v1.32
  • BSNES v115
Added lorom and sa1 tags. Fixed a missing SA-1 conversion.

It's definitively a sprite which you can create cool levels. I just wish you're able to just place the boomerang down instead of always throwing it.

One thing to note: Aside from a missing SA-1 conversion, I also have noticed that you're storing to an unused address as well as load from an uninitialised one. That could lead to unintended behaviour but since I haven't found any... but please consider to fix it next time!
 Sonikku Author Link
Originally posted by Final Theory
Also it would be cool if the boomerang could also just be placed in a level as a power-up without the enemy who throws it. Kind of like how the feather just sits there until you pick it up.

the one thrown by the boomerang bros. itself is an extended sprite, which becomes a normal sprite when the boomerang bro that throws it dies

the boomerang sprite itself can be placed in a level as normal
Final Theory Link
Also it would be cool if the boomerang could also just be placed in a level as a power-up without the enemy who throws it. Kind of like how the feather just sits there until you pick it up.
Final Theory Link
I think it should be if you hop onto the boomerang then it becomes "dead" and then you can use it.

Not kill the enemy and the boomerang all of a sudden goes limp.

But every cool none-the-less.
Thiago678 Link
this is amazing!
Idunno Link
This is really cool
autisticsceptile1993 Link
That looks sick. I think I might use it in a hack that i'm currently stalling on right now.
crm0622 Link
Yes! #tb{:D}
TheOrangeToad Link
Oh that Cool!