Glad you updated the hack. I still encounter several problems. For example, there are stages where you can ignore the sequence of challenges. For example, in the first castle phase, the on / off can be activated without having to follow the order that the phase requires. Another tip is: the 1F0 blocks that hold hulls, they are inverted, it looks like the hulls are floating! In the yellow palace, on the first screen, the end is poorly framed, thus showing the rest of the vacant phase after the pipe. Floating munchers are not cool. In the rope phase, when activating the P, the coins become brown blocks, but the brown blocks next to the Goombas are not solid, and this is confusing. It would be better to remove the coins, so the animation would not become blocks and would not confuse us. At the Silly Billy level, in the cave, there is a gray platform before the Chuck is totally ignored. After mid, Koopa's position is advanced, so we spend time waiting for her to return to the middle. In the part before P, you have to activate the on / off, but if you don't activate it, you may still be able to get the P switch, as it is in a solid on / off block. I manage to keep 1 powerup (mushroom) until after the pipe, where I end up with a mushroom and a feather. At the Telephone Line level, I found it a little unfair to have so many kaizo blocks. Depending on the moment that arrives, some Rex are badly positioned. In the green Palace, the exit pipe is very high, so it causes the phase to start badly positioned. It would be interesting to lower the height or change Mario's position, perhaps removing the pipe. Until then, I played up to that level. These are just tips. Hug.
eh you exit count is not right or are you removed lvl in the final release to the beta version?Because i got now 14 and not even at bowser and dint beat jet the exit to bowser and not larry castel means if larry counts and the second exit to bowser it is 16 exits
Hi! I am playing and I found some errors that they cannot have. At level 2, there are blind jumps. It is not possible to know what to do after mid, in the session where there is a P-switch. At level 3 (where I am at the moment), you can plug the rope and cheat the level.