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R-ACK (Pronounced "Are Ah-ck") is a "No Rules" collaboration similar to the YUMPs and the VIPs where there is no level design standard. The title has a hidden meaning, referencing the abstract term "RomhACK" where anything goes so long as it's a romhack.
Featuring 35+ levels that totals to 50 exits. Set aside your expectations, as this hack is anything but normal. Actually, inside the chaos could be something normal? Who knows.
You control an entity known as "The Plumber" in search to find the good in the world of R-ACK. Your mission is to simply traverse the landscapes.
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Warning: Includes flashy imagery in a couple levels.
Warning: Motion sickness can occur in
The Camera Man is Drunk
.
Disclaimer: Everyone who's made a level in this hack wanted to remain anonymous, so every name is a pseudonym. Unlike yump2, you won't find out who made what even after the game is over.
This hack uses the glitch tag specifically because one level (
The Quest to save the Magical Fish
) requires a small bit of block duplication to complete (can be avoided entirely by taking another path).
R-ACK is not compatible with SNES Classic due to SRAM Plus.
While IMO it's only worth one play and some of the earlier levels I played were a drag, most of the jokes in this hack are absolutely delightful and the platforming was mostly easy to figure out with a couple exceptions (which I think were pretty much my fault, given that one of them is explained in another level and I didn't notice, and the others were in line with the rest of the gimmicks of their level). There was also a weird glitch in
the cape level in the final area
where the level randomly got rid of the checkpoints sometimes but this didn't detract much and it might have fixed in this version (I played on 1.1.0). Did 49/50 exits (
not bothering with the block duplication though
). Overall, I'm very glad I played it blind. 5/5
Originally posted by Daizo Dee Von
Originally posted by MasterMario97
Is the cheese in
A level with coins
meant to be an alternate intended way of beating that level? I'm asking because this update seems to have missed that one particular level.
Recolor of Mario said it was an alternate way of beating the stage. It is cheese but he liked it too much to remove it.
You know, I may an idiot because I thought the cheese was
a midair yump to get the mushroom
and that's what I ended up doing before noticing the way easier cheese.
Curious to see if the name of the creator is big enough to get this accepted. My guess is yes.
Fun police coming out yet again. It turns out a hack is allowed to have glitchy graphics as long as it is well designed and has a good reason. I'm sure you are really fun at parties too.
This one gave me a bit of work to complete, but was worth it. I love how this hack does not take it seriously every second. The parodies and references made me laugh a lot and the final boss was really clever. I went full 50 exits. While there's tons of very hard levels, I always was chill most of the time, because of how absurd and funny they were. Great job with this collab, Daizo.
What can I say about R-ACK... well, lemme start with this.
This is one of my favorite hacks that ive played. Everything from the levels to the simple random jokes I absolutely loved. I recommend this hack to anybody who enjoyed hacks like Yump and Jump. Be warned that it does get a little kaizoey at the end, but its very brief and those levels are not even required to beat the hack.
As the C3 forum will eventually close, I figured I'd leave my personal hack opinions/review here.
R-ACK is both a love letter and parody of hacks like the YUMPs where anything is game, where level design rules and aesthetics coward in the corners, fearful for their lives. Most levels have a unique gimmick that sets them apart from the last, and no two levels will give you the same experience.
While the YUMPs are the main inspiration for this hack, I found that the difficulty to be slightly easier than those, with only one or two levels skirting the line of kaizo (and even that is personal taste). Don't let this fool you, however, as R-ACK is not a walk in the park either. I found the latter end of the game to have some really brutal levels, though the fun quality of the level design kept me going.
My biggest critique of R-ACK is the lack of infinite lives. While there is a (humorous) life farm, R-ACK opts to forgo infinite lives in spite of the difficulty. I found this frustrating mainly, as I had to constantly go back for lives whenever I was struggling on a tough level. The gag payoff for the life farm I feel honestly was not worth the removal of infinite lives, but I respect the decision.
R-ACK also bucks the trend by having all it's contributor use pseudonyms, much like YUMP 2. However, the actual creator identities are never revealed, which I think is honestly a nice change of pace. In a world where ire can be pointed directly at a level creator on Twitch Stream and YouTube comments, R-ACK solves this simply through merely holding the true creators anonymous. This is something I wish more hacks did, and I think it's a really simple solution to a problem I've started to see more and more.
Ultimately, I really enjoyed R-ACK. If you're someone who enjoys good level design mixed with really creative humor and jokes, R-ACK is a real spectacle to play. Just be sure to get ready for a real challenge!
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