Name: | Boss ExGFX |
Author: | Alcaro |
Added: | |
Version History: | View |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | No |
Description: | This patch allows you to use any ExGFX file you want in a vanilla Mode 7 boss battle without the castle destruction cutscenes getting messed up afterwards. It's not compatible with files 100-FFF, so stick whatever boss GFX you want in 80-FF. Instructions are included in the .asm file. Now compatible with Asar & sa-1. |
Tags: | boss boss battle area exgfx lorom sa-1 |
Comments: | 7 (jump to comments) |
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1.34 KiB | 174 downloads
Comments (7)
This patch only fixes some graphical garbage when using ExGFX with the castle destruction sequences. Expanding the palette used by the vanilla Mode 7 bosses would require a new patch altogether.
In any case, you can repoint the palettes used by some stuff with some hex edits and then edit it manually with LM, but you would be still limited to half a color bar in most cases (sans for Iggy, Larry and Reznor, who can make use of custom palettes due to being proper sprites rather than objects).
Yep. Just tested it out and the credits secuence (enemy credits included) looks as intended.
Don’t worry, I will be updating to Asar, and sa-1 support compatible. But I have to carefully learn how to do ASM