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Tip: Keep in mind that the maximum size for an ExAnimation ExGFX file is 16 by 13 tiles, rather than 16 by 8 tiles like you would expect.Not logged in.
Details for Bowser Blade
SMW Sprites - Bowser Blade Link - Show random
File Name: Bowser Blade
Version History: View
Authors: Darolac
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This sprite is a giant blade inspired in the ones on Yoshi's Story that moves around and damages in contact. If the extra bit is set, the blade will be upside down.

You can customise the tiles used by the sprite in the ASM file.

(Small change by Rykon-V73): Converted the sprite to .json and added an SP3 version that's also converted to .json. You can edit other things, too.
Tags: invincible, lorom, sa-1, trap
Rating: No rating
Download: Download - 12.69 KiB
If I tried the original .json, the sprite didn't work at all.
Wait: While the thing you said was true, I did convert the same sprite with new GFX to .json.
Posted by: Rykon-V73 - | Link
Tested with:

• Lunar Magic 3.21
• SA-1 Pack v1.32
• PIXI v1.31
• Snes9x v1.60
• bsnes plus v05

Added missing !addr defines to the SFX banks, which caused no sound to play on SA-1. Everything else works as intended, so, update accepted. Also fixed a small graphic display error in one of the .jsons.

I'm not sure why you claim to have converted this to .json though, since all the previous versions of this sprite are already .json.
Posted by:  JamesD28 - | Link

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