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Carryable Sprite Killer v1.1

SMW Sprites → Carryable Sprite Killer v1.1

Submission Details

Name: Carryable Sprite Killer v1.1
Author: JamesD28
Added:
Version History: View
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This sprite is a sphere that can be picked up and carried around, and will indiscriminately destroy (almost) any sprite it comes into contact with. It can be set to destroy an unlimited number of sprites, or you can set it to self-destruct after destroying a specified number of sprites via extra byte 1. You can also set a "self-destruct" timer which will start counting down after killing the first sprite, and you can select which palette row the Sprite Killer uses with extra byte 3.
Includes a basic "death sphere" graphic that overwrites half the Hammer Bro in GFX13 (SP3).

Requested by Earthling.

v1.1 (18/01/2021):
- Now uses a vanilla interaction routine which allows the Sprite Killer to account for sprites of different hitbox sizes.
- Added a "self-destruct timer" feature, which is set by extra byte 2.
- Added an "exclusion" feature: You can define vanilla and custom sprites to be excluded from being killed, by adding their number to exclusion tables in the .asm file.
- Moved the palette option to extra byte 3.
- Redesigned the graphic.
Tags: carryable kill lorom sa-1 sprite
Comments: 8 (jump to comments)
Rating:
0.0 (0 ratings)
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Download 6.20 KiB | 474 downloads

Screenshots

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Comments (8)

 MarioFanGamer Link
Moderated with:
  • Lunar Magic v3.20
  • SA-1 Pack v1.32
  • PIXI v1.32
  • BSNES v115

Accepted with no issues found.
MarkAlarm From older version: Carryable Sprite Killer Link
Moderated with:
Lunar Magic 3.20
Pixi 1.2.15
SA-1 Pack 1.32 (also tested without)
Snes9x 1.60

Works as intended and it works well for the most part. I will note that with sprites that have hitboxes that aren't around 16x16, the kill mechanic isn't perfect. Notable examples include any platform sprites, so something like the grey falling platform can only be killed if interacted on its leftmost tile. Since it works well for everything else, I believe this is still worth accepting, but getting the interaction to work properly with larger sprites should be considered in a future update.
Earthling From older version: Carryable Sprite Killer Link
thamk you for fulfilling my wish!!!
 JamesD28 Author From older version: Carryable Sprite Killer Link
Originally posted by Final Theory
So what happens when you kill the orb or goal tape?

They will vanish just like any other sprite, and you won't be able to collect them. In one screenshot I show this being used to avoid a goal trap so you can pass the real goal.

Excluding kaizo, this sprite probably shouldn't be used in levels where it's possible to destroy level exits.
Final Theory From older version: Carryable Sprite Killer Link
So what happens when you kill the orb or goal tape?
le4che From older version: Carryable Sprite Killer Link
this is actually cool as fuck, my mind is already flooding with ideas for this.
P-Tux7 From older version: Carryable Sprite Killer Link
Ooh... shell and Mario-killing (meant for patched use on conveyors, platforms, line-guides) ones would also be ideal for Kaizo hacks. It would add a little danger to it in addition to accidentally killing platforms or enemies that you need.
dogemaster From older version: Carryable Sprite Killer Link
this is badass as hell