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Details for Nothing Crazy
Super Mario World Hacks - Nothing Crazy Link - Show random
File Name: Nothing Crazy
Added:
Authors: callmeCMDR
Demo: No
Featured: No
Length: 19 exit(s)
Type: Standard: Hard
Description: Snuggle up, grab some hot cocoa, and bounce about on this short adventure. Relax! It's nothing crazy.

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"Nothing Crazy" is my first hack of Super Mario World. It blends traditional and platforming elements into a fun, short and sweet romp that ramps up in difficulty towards the end!

"Nothing Crazy" is a 19 exit hack with 4 worlds and 3 Switch Palaces. I started working on the hack in November and it's been my passion project for the last few months. I hope you enjoy!

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e: changed the final level to remove a cruel jump.
Tags: music, platformer, tradtional
Rating: 4.8 (Votes: 4)
Download: Download - 491.32 KiB
561 downloads
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NatsuFireball
This a very refreshing hack, with very colorful and well-designed levels.

I think however difficulty should be set to "very hard", especially the last levels which tend to get more kaizo-light-ish. However the game is quite forgiving and gives you plenty of power-ups/midway points.

10/10 (5 stars) Thank you very much, this was very pleasant to play and challenging =]
Posted by: NatsuFireball - | Link
h4shcat
Awesome hack! i like it! GG
Posted by: h4shcat - | Link
mikairanutshack
overall: if you are a fan of the new trend of 'standard:very hard' hacks that are comprised of easy kaizo levels but with various powerups strewn about, you should play this

precise points:
1. i believe the difficulty is labeled incorrectly, in my opinion this is easier than some standard:hard hacks. and honestly, the 'standard' aspect is also a bit wavering
2. 90% of the mushrooms were not worth getting. it was usually dangerous to obtain, while the rest of the level (or up to the midway) was far easier.
3. the end of the tide level was really, really annoying. the fugumannen would stay directly under you inside of the ground, so i just decided to actually collect the mushroom in order to damage boost.
4. the mega mole level was very slow, a lot of waiting, and to top it all off: the secret exit was just 'play the entire level again, but go past the goal tape.'
5. the final level was one giant middle finger to all of the non-kaizo players who don't know what regrabbing is.

there is a lot more i could say, but honestly, i forgot most of what i played.

i will not give this hack a rating, but if i had to choose, i would go with a 2.5/5

i apologize if you find this review to be a bit harsh, these are just my honest thoughts.
Posted by: mikairanutshack - | Link
Worl
Nice Hack! I had a lot of fun with this this one. The one precision level wasn't really my style, but I really enjoyed the rest. Good Job.
Posted by: Worl - | Link
NikSik1
Very fun hack, I enjoyed my playthrough
Posted by: NikSik1 - | Link
Rambo
Great hack overall, really enjoyed the levels and aesthetics. Nice Job #smrpg{y}
Posted by: Rambo - | Link
callmedoor
Hack was a nice breezy play through. Beat it one sitting in under an hour and was pleasantly surprised at some of the level design.

The last level of the game is a bit rough, but I think that is intended. Overall, I really enjoyed the music and had a good time. I would recommend this to someone easing into hacks, but would caution that a good understanding of regrabs is important to finish 100%.
Posted by: callmedoor - | Link
callmeCMDR
Thanks for the feedback. I just updated the file; the new version
no longer contains the trump jump in the final level.
Shouldn't be as hellish anymore. #smw{:peace:}
Posted by: callmeCMDR - | Link
Nicoke42
This was pretty fun.

However the
trump jump, followed by that other 1 tile jump:
YUCK, please change.

The beginning of Phoon is kinda boring, not much to do until the scroll gets up to speed.

The ending of Babelesque could be a bit less tight in my opinion.

Must there be another text block kills layer 3 troll?
Posted by: Nicoke42 - | Link

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