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Details for Mechakoopa but Awesome v1.0
SMW Sprites - Mechakoopa but Awesome v1.0 Link - Show random
File Name: Mechakoopa but Awesome v1.0
Added:
Authors: Eminus, Von Fahrenheit
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This is based on the Mario Maker 2 take on the Mechakoopa. It comes in four variants:
- Green: the defualt one you're used to
- Red: shoots projectiles
- Blue: shoots lightning
- Yellow: explodes after being damaged
You choose color with the first extra byte. You can set the extra bit to enable the sprite to fly through the air using its jets.

Requested for the Strongest Sprite Workshop 2020 by Anorakun & Blizzard Buffalo
Tags: hybrid, lorom, mechakoopa, sa-1, sprite
Rating: No rating
Download: Download - 11.58 KiB
214 downloads
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segredo
How do I make the lightning to destroy block?
Posted by: segredo - | Link
EnzoLipe1
The red one only shoots a bullte bill, even if i set it to shoot out a custom sprite
Posted by: EnzoLipe1 - | Link
EnzoLipe1
Originally posted by LeaderAngelo
They are similar to those of Super Mario Maker 2!!
They are based off them
Posted by: EnzoLipe1 - | Link
LeaderAngelo
They are similar to those of Super Mario Maker 2!!
Posted by: LeaderAngelo - | Link
EnzoLipe1
i love this
Posted by: EnzoLipe1 - | Link
JamesD28
Tested with:

• Lunar Magic 3.21
• SA-1 Pack v1.32
• PIXI v1.31
• Snes9x v1.60
• bsnes plus v05

Awesome indeed. Works as intended, so, accepted. During moderation I edited the .json to include a graphic display icon, and added all the Mechakoopa variants to the .json list for ease of insertion.

If I'm being nitpicky, one less than ideal thing I noticed is the the interaction field for the lightning extends a bit too far backwards, which can cause Mario to take damage from it when stood behind the Mechakoopa shooting it. It's not significant enough for me to consider it a real issue, though.
Posted by:  JamesD28 - | Link
ninj
This is epic
Posted by: ninj - | Link

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