Name: | Mechakoopa but Awesome v1.0 |
Authors: | Eminus, Von Fahrenheit |
Added: | |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | Yes |
Description: | This is based on the Mario Maker 2 take on the Mechakoopa. It comes in four variants: - Green: the defualt one you're used to - Red: shoots projectiles - Blue: shoots lightning - Yellow: explodes after being damaged You choose color with the first extra byte. You can set the extra bit to enable the sprite to fly through the air using its jets. Requested for the Strongest Sprite Workshop 2020 by Anorakun & Blizzard Buffalo |
Tags: | hybrid lorom mechakoopa sa-1 sprite |
Comments: | 13 (jump to comments) |
Rating: |
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11.58 KiB | 1,007 downloads
Comments (13)
I think it's something in the check to bounce off when touch the ground, and it should have some check if the sprite hits an object underneath, or something like that.
• Lunar Magic 3.21
• SA-1 Pack v1.32
• PIXI v1.31
• Snes9x v1.60
• bsnes plus v05
Awesome indeed. Works as intended, so, accepted. During moderation I edited the .json to include a graphic display icon, and added all the Mechakoopa variants to the .json list for ease of insertion.
If I'm being nitpicky, one less than ideal thing I noticed is the the interaction field for the lightning extends a bit too far backwards, which can cause Mario to take damage from it when stood behind the Mechakoopa shooting it. It's not significant enough for me to consider it a real issue, though.