Name: | Sunshine Blooper v1.0 |
Authors: | Eminus, Von Fahrenheit |
Added: | |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | Yes |
Description: | This is a Blooper based on its Super Mario Sunshine appearance. It will move around and spit ink at the player. It can be placed in ceilings as well. Setting the extra bit will prevent the sprite from moving. It's quite customizable and features easy GFX remapping. Requested for the Strongest Sprite Workshop 2020 by FedoraFriday |
Tags: | hybrid lorom sa-1 sprite |
Comments: | 9 (jump to comments) |
Rating: |
Download
10.39 KiB | 792 downloads
Comments (9)
Add it as a normal custom sprite (with the json) instead of as an extended sprite.
Then in the bloopers asm find "!projectile" (without quotes) and change the number to the number of the ink sprite.
If you're wondering I did add the ink.asm in the list file and insert it in Pixi. Everything worked fine but when the blooper started throwing enemies instead of ink at me, I knew something was wrong.
• Lunar Magic 3.21
• SA-1 Pack v1.32
• PIXI v1.32
• Snes9x v1.60
• bsnes plus v05
Fixed an issue with the !jumpatledge feature not working (the Blooper would always turn around), and the map16 value for actual ceilings ($014E) not being included in the ceiling tiles list. I also added some missing !BankB defines, added graphic display icons and a list to the .json for extra bit clear/set, and renamed the .json list name from "Bopping Toady".
Everything else seems to work as intended, so, accepted.