Banner
The Overworld Design Contest ends in
5 DAYS, 3 HOURS, 2 MINUTES AND 17 SECONDS
Views: 905,793,619
Time:
20 users online:  AmperSam, Cheolpeoduck, chickaDEE Magazine, Dr.Moe, GXZ64, Julintendo, Kn1ve,  Lazy, margot, Mario is the best, MarioFan22, ponycat888, RAFAEL_M_C_, Rykon-V73,  Stivi,  Tahixham, TheScratchinator,  ThirdWall,  xHF01x, yoshiatom - Guests: 61 - Bots: 93 Users: 50,769 (2,067 active)
Latest: ponycat888
Tip: Take advantage of easy to install Patches in your hack. The No More Sprite Tile Limits or SA-1 patches should be considered if you're encountering glitches where Mario and/or sprites are turning invisible.
Not logged in.
Details for 32x32 Player Tilemap Patch 1.5
SMW Patches - 32x32 Player Tilemap Patch 1.5 Link - Show random
File Name: 32x32 Player Tilemap Patch 1.5
Added:
Version History: View
Authors: ExE Boss, Ladida, lx5
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: Yes
Description: This patch will make the player’s tilemap 32×32 instead of 16×32, by replacing the 8×8 tiles. More info in the readme.

Permission from Ladida

Permission from Ladida, lx5 update

ExE Boss’s Changes
------------------

  • Expanded the maximum size of PlayerGFX.bin to 128KiB (256 frames) from 64KiB (128 frames), do note that tile $80 is unusable by default because it is overwritten by the second RATS tag.
  • ow_mario.asm is now applied automatically when patching 32x32_tilemap.asm, but can still be applied separately.
  • Split AllGFX.bin into component files and added pre-converted Icegoom’s SMW Redrawn graphics.

------------------

Source code is available on lx5's GitHub.
Tags: 32x32, dynamic, graphics, lorom, mario, player, player change, player graphics, sa-1
Download: Download - 104.09 KiB
146 downloads
Screenshots
Image
Black Goku
Originally posted by ASSATAKKU
Would you like to use it with this?

Yes
Posted by: Black Goku - | Link
ASSATAKKU
Would you like to use it with this?
Posted by: ASSATAKKU - | Link
Black Goku
Great, but ...

Can you have the second player use other 32x32 graphics?

Or is it necessary to modify the patch several times?
Posted by: Black Goku - | Link
Maarfy
Everything works just fine, on both the current and upcoming versions of SA-1. Thanks kindly for the update!

Tested with Asar 1.81, Lunar Magic 3.30, SA-1 1.32, SA-1 1.40, Snes9x 1.59.2, BSNES 0.7.1.
Posted by:  Maarfy - | Link
lx5
Changes:
  • Now compatible with SA-1 Pack v1.40 and future versions
  • Minor changes to the formatting so it's properly colored by my syntax highlighter (doesn't impact anything from the patch itself)
Posted by: lx5 - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks