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Tip: If you give a Muncher tile custom graphics, it will still act like a coin when a silver P-switch is active, whether it looks like a coin or not. ExAnimation solves this problem.
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Details for 32x32 Player Tilemap Patch 1.5
SMW Patches - 32x32 Player Tilemap Patch 1.5 Link - Show random
File Name: 32x32 Player Tilemap Patch 1.5
Added:
Version History: View
Authors: ExE Boss, Ladida, lx5
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: Yes
Description: This patch will make the player’s tilemap 32×32 instead of 16×32, by replacing the 8×8 tiles. More info in the readme.

Permission from Ladida

Permission from Ladida, lx5 update

ExE Boss’s Changes
------------------

  • Expanded the maximum size of PlayerGFX.bin to 128KiB (256 frames) from 64KiB (128 frames), do note that tile $80 is unusable by default because it is overwritten by the second RATS tag.
  • ow_mario.asm is now applied automatically when patching 32x32_tilemap.asm, but can still be applied separately.
  • Split AllGFX.bin into component files and added pre-converted Icegoom’s SMW Redrawn graphics.

------------------

Source code is available on lx5's GitHub.
Tags: 32x32, dynamic, graphics, lorom, mario, player, player change, player graphics, sa-1
Download: Download - 104.09 KiB
143 downloads
Screenshots
Image
Black Goku
Originally posted by ASSATAKKU
Would you like to use it with this?

Yes
Posted by: Black Goku - | Link
ASSATAKKU
Would you like to use it with this?
Posted by: ASSATAKKU - | Link
Black Goku
Great, but ...

Can you have the second player use other 32x32 graphics?

Or is it necessary to modify the patch several times?
Posted by: Black Goku - | Link
Maarfy
Everything works just fine, on both the current and upcoming versions of SA-1. Thanks kindly for the update!

Tested with Asar 1.81, Lunar Magic 3.30, SA-1 1.32, SA-1 1.40, Snes9x 1.59.2, BSNES 0.7.1.
Posted by:  Maarfy - | Link
lx5
Changes:
  • Now compatible with SA-1 Pack v1.40 and future versions
  • Minor changes to the formatting so it's properly colored by my syntax highlighter (doesn't impact anything from the patch itself)
Posted by: lx5 - | Link

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