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Tip: Take advantage of easy to install Patches in your hack. The No More Sprite Tile Limits or SA-1 patches should be considered if you're encountering glitches where Mario and/or sprites are turning invisible.
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Details for Mario's 8x8 Tiles DMA-er
SMW Patches - Mario's 8x8 Tiles DMA-er Link - Show random
File Name: Mario's 8x8 Tiles DMA-er
Version History: View
Authors: Ladida, lx5
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: Yes
Description: This uploads Mario's 8x8 tiles to SP1 through DMA, giving you some free space in SP1. Details in readme.

credit would be nice but not required

now also uploads cape tiles, freeing up 5 more 8x8 tiles in SP1
Tags: dma, graphics, lorom, mario, sa-1
Download: Download - 99.63 KiB
rip my rom that get killed by YOU
Posted by: Mapping_bl - | Link
Does this work with the Separate Luigi GFX Patch?
Posted by: smwln - | Link
Moderated with:
- Lunar Magic 3.30
- Asar 1.81
- SA-1 Pack 1.40 (also tested without)
- Snes9x v1.60, bsnes-plus v05

Update for newest SA-1 version. Works with said version, accepted.
Posted by:  MarkAlarm - | Link
Originally posted by BlueToad
I don't understand what this patch does.

It moves Mario's extended tiles from SP1 (most commonly GFX00) to DMA, so you can use the freed space for something else.
Posted by: Mirann - | Link
I don't understand what this patch does.
Posted by: BlueToad - | Link
  • Now compatible with SA-1 Pack v1.40 and future versions
  • Minor changes to the formatting so it's properly colored by my syntax highlighter (doesn't impact anything from the patch itself)
Posted by: lx5 - | Link

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