Tip: Take advantage of easy to install Patches in your hack. The No More Sprite Tile Limits or SA-1 patches should be considered if you're encountering glitches where Mario and/or sprites are turning invisible.
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Details for Parodius Da! (SNES) - Labyrinth (Boss Room)
The background of the boss room from Labyrinth, the third stage of Parodius Da. It's a stage where the player navigate accross a food castle, dealing with all the sorts of food-related enemies, and a very strict path. The boss from this area is Hot Lips, who, like the name says, are a bunch of flying lips who thrown their dentures against the player. Maybe some bonus or castle area would work.
Uses palette 3. BG1 and small part of BG2 are used.