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Tip: If you're using the wall-running purple triangles in your hack, remember to add Tile 1EB (or a tile that acts like Tile 1EB) underneath it. Extended object 44/45 will include this tile for you.
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Details for Retry System (+ Multiple Checkpoints) v2.06c
SMW Patches - Retry System (+ Multiple Checkpoints) v2.06c Link - Show random
File Name: Retry System (+ Multiple Checkpoints) v2.06c
Added:
Version History: View
Authors: KevinM, lx5, worldpeace
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch creates a prompt that lets players choose whether to quickly restart a level without visiting the overworld after dying. Probably useful for hard or kaizo-light difficulty hacks. Now compatible with Lunar Magic 3.00!

Features:
- fast reset
- easily configurable multiple checkpoints

Note:
LM's level transition hack is required in order to make this patch work properly. It's silently installed to your ROM when you check the "Use separate settings for Midway Entrance" option for a midway entrance in any level and save the ROM with LM.

lx5's edit:
- It's now compatible with Ladida's Mario DMA patches (this also includes Custom Powerups)
- Removed some window garbage that may appear upon closing the retry prompt
- Fixed communication with Individual Dragon Coin Save patch (requires using my update)
GitHub

KevinM's edit:
- Updated Sprite Initial Facing fix to fix an issue when using entrance method 2, to reflect the update to the standalone patch. Thanks to Darolac for reporting this.
- Fixed bugs when dying to the intro level, where sometimes the player would get warped from C5 to 1C5 when using LM's sprite 19 fix (and it's now compatible with the new fix introduced in LM 3.20).
- Added compatibility with SA-1 pack v1.35+, by automatically remapping the windowing channel and fixing garbage tiles from appearing in the prompt when using SA-1 v1.40+ (MaxTile).
- Added defines to easily change the palettes used by the letters and cursor in the retry prompt.
- Changed SA-1 freeram from $40B4XX to $40C0XX to avoid conflicts with MaxTile.
- Fixed game crash with the erase file menu when using !midway_sram = 1 on lorom (thanks worldpeace for the fix!).
Tags: kaizo light, lorom, midway point, retry, sa-1, toolless
Download: Download - 175.44 KiB
831 downloads
Screenshots
Image
RedCrescent96
How do I place multiple checkpoints? I want to have periodic checkpoints in my level. I'm making a kaizo hack for Kaizo noobs and multiple checkpoints would help with that.
Posted by: RedCrescent96 - | Link
Jimony_Wilikas
After installing, when mario dies, there's an endless black screen without restarting the level.
1. Mario dies
2. Choose retry/restart
3. Coin sound/fireball sound
4. Black screen.
Posted by: Jimony_Wilikas - | Link
Tutuibimg
WHY WHEN I TRY TO USE RETRY'S PATCH DOES THIS MESSAGE APPEAR?

retry.asm:23: error: (E5039): SNES address 00FFD5 in read function out of bounds. [if read1($00FFD5) == $23]
retry.asm:40: error: (E5039): SNES address 01E762 in read function out of bounds. [if read2($01E762) == $EAEA && read1($009EF0) != $00]
retry.asm:48: error: (E5039): SNES address 05DAA3 in read function out of bounds. [if read1($05DAA3) == $5C]
Errors were detected while assembling the patch. Assembling aborted. Your ROM has not been modified.
Press any key to continue. . .
Posted by: Tutuibimg - | Link
MarkAlarm
Moderated with:
- Lunar Magic 3.30
- Asar 1.81 + Mario's 8x8 Tiles DMA-er
- SA-1 Pack 1.40 (also tested without)
- Snes9x v1.60, bsnes-plus v05

There was a bug with the table used with the 8x8 tile DMAer patch, but Kevin sent over a fix for it and that has been uploaded. Also works with the newest SA-1 patch.
Posted by:  MarkAlarm - | Link

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