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Details for Super Mario World Future The Shadow Queen Returns 2021
Super Mario World Hacks - Super Mario World Future The Shadow Queen Returns 2021 Link - Show random
File Name: Super Mario World Future The Shadow Queen Returns 2021
Added:
Version History: View
Authors: TheOrangeToad
Demo: Yes
Featured: No
Length: 52 exit(s)
Type: Standard: Normal
Description: After like 3 years of working on this hack we finally enable to release a possible last demo of this hack until the final game was completed.

After the C3 2018 demo of this hack we made SMW Future a small team hack but over time a lack of users working on this hack and a few team members have been left like Blind Devil who did some of the music and asm and Young Boi who did some of the script for the game but despite this i still continuing this hack until it being fully finished.


Features for this new and possible last demo:

6 Worlds
Some Changes to the overworld maps
Custom ASM
Custom HDMA
Custom Sprites
Custom Blocks
New or Improved Bosses
A few levels has been redesigned
Yoshi is now no longer a beta design mess.

If you want to support this hack or join the future team and work on it then PM me or on discord.
Tags: asm, blocks, bosses, c3 demo, hdma, less exgfx, six worlds, worlds
Rating: 4.0 (Votes: 3)
Download: Download - 650.48 KiB
1,473 downloads
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rocksteadyDRIP
It is fun but the camera seems a little janky
Posted by: rocksteadyDRIP - | Link
Alcazar
No, me uses SNES9X v1.60
Posted by: Alcazar - | Link
TheOrangeToad
Originally posted by Alcazar
Question: Will there be an explanation of the various "icons" after Level Names in the final version? And will there be a use for the coins? Running around with maximum early since early 2-nd World isnt planned or?

There are 2 errors in the game:
* 4th Castle - Boss room links to part of Mushroom Cave instead of a boss.
* You cant advance past Giant Land (6th world). Path is opened after clearing but you cant go for it.


Did you play it on ZSNES?
Posted by: TheOrangeToad - | Link
Alcazar
Question: Will there be an explanation of the various "icons" after Level Names in the final version? And will there be a use for the coins? Running around with maximum early since early 2-nd World isnt planned or?

There are 2 errors in the game:
* 4th Castle - Boss room links to part of Mushroom Cave instead of a boss.
* You cant advance past Giant Land (6th world). Path is opened after clearing but you cant go for it.
Posted by: Alcazar - | Link
Pimpf98
Awesome
Posted by: Pimpf98 - | Link
Xboy1282
The bosses in the final levels of each world are like 100x harder than the actual levels especially Roy and there's some glitches where the leaf plays the flapping sound even if you just jump and if you beat the Boom Boom boss with under 100 seconds it plays the SMW overworld theme, and speaking of time, the time on the levels are a little tight so you should raise it up a little
Final Score: 3.5/5 (70/100)
Posted by: Xboy1282 - | Link
Neidave
It´s an nice, creative Hack. I also like your OW, especially details like the transition from grassland to snow- But as 1UPdudes stated, the first few levels are a bit boring, you should consider re-doing them for the final version. Keep up the good work!
Posted by: Neidave - | Link
1UPdudes
I'll admit that the first two worlds are tad generic however after that point the level design and overall feel really changed and I ended up enjoying it a lot.

It's quite a lengthy demo so you'll get a lot out of this hack if you want something to play that is on the longer side. #smrpg{y}
Posted by:  1UPdudes - | Link
papyrus074
its so good
Posted by: papyrus074 - | Link

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