The sequel to my first hack: Super Ninji Land. Join Ninji on their quest to find Bowser and learn the truth about his old lab. This hack is somewhat more story focused than the first one, but the story isn't too special (don't expect too much from it).
There are 6 worlds in this hack as well as an optional extra world with more challenging levels. The extra world is far more difficult than the main worlds. (The hack is still short, that's why it's called "Land")
All worlds end with a custom boss (except for the world 4 boss). They aren't the best bosses and they aren't the main focus of the hack, I just wanted to have custom bosses.
Almost every level has 5 Star Coins. They give you a 1-up after collecting all five. They aren't too important and are simply there so that you can get more out of the levels in terms of exploration and challenge.
The game saves after you clear a castle or ghost house level, but there is a save hut you can find.
I included a "Read Me" file in the zip. In it, you will find the credits and some important information you should know before playing the hack.
This isn't the first version of this hack I've tried to release. The list of changes for this version is in the "Read Me" file under the "Patch Notes" section. The version number on the title screen is unchanged as the previous one wasn't accepted (it would be weird to release the hack on Version 1.1 instead of 1.0).
I should mention that I'm working on an update for this hack right now, so if you plan on playing this, wait until the update. The update will just fix some minor things like scrolling issues and will make the extra levels somewhat easier
The story is stronger than the first one, the new mechanism and objects are fantastic, the graphics are really well-done, and changing character sprite and size, was not only a right decision, but it was needed.
The only problem with this hack, is it's graphics. There were some graphic glitches, but they were minor and barely noticeable. The other problem with the graphics, is that in some levels, it's hard to differentiate background elements and foreground (interactable) elements