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Details for Separate Luigi Graphics v3
SMW Patches - Separate Luigi Graphics v3 Link - Show random
File Name: Separate Luigi Graphics v3
Version History: View
Authors: Bensalot, DiscoTheBat, Smallhacker
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This is the Smallhacker's "Separate Luigi Graphics" patch. Luigi's graphics are changed to be different from Mario, just like in Super Mario All-Stars + World.

Unlike version 2.1, this one relies on hijack $A1DA to change graphics every frame so you can change the player graphics without resetting the game. This patch also allows more than two player graphics, see the README for a tutorial on how to do this.

Now updated for Asar, which will find freespace automatically for the patch AND the Mario & Luigi graphics.

Added SA-1 support and fixed an issue where the separate graphics would not change after a game over or if you are starting the game as Luigi.
Tags: graphics, lorom, luigi, mario, player, sa1
Download: Download - 27.96Ā KiB
Originally posted by gabriel09213535
somehow, after I made the patch, when I run the rom on snes9x, after the nintendo intro, there is a noise of yoshi spitting, and then... error.
does anyone know how to fix or avoid.
they've always worked before, why this just now man?

It's fine now, someway i did.
Posted by: gabriel09213535 - | Link
somehow, after I made the patch, when I run the rom on snes9x, after the nintendo intro, there is a noise of yoshi spitting, and then... error.
does anyone know how to fix or avoid.
they've always worked before, why this just now man?
Posted by: gabriel09213535 - | Link
Is there a way to change GFX00 and all those other ones for Luigi as well? I'm not good with asm coding and stuff so idk how to do it if there is a way to
Posted by: Flipipu - | Link
Say, if I add a third player graphic with this, will the player use either Mario or Luigi's palette or will another existing one in-game? Can we even make new palettes for this third player?
Posted by: steven3004 - | Link
'Replacement GFX files for Luigi' option doesn't work when GFX bypass is on. #smw{x_x}
Posted by: KaidenThelens - | Link
Thank you8>
Posted by: HackBro - | Link
When I apply this patch to my ROM layer 3 messages won't show, getting me softlocked on the intro screen and unable to read messages in message boxes
Posted by: MomentBruh - | Link
Black Goku
Originally posted by Thiago678
Is it compatible with Mario DMA-er?
Yes, but the 8x8 tiles will still shared on both players.
Posted by: Black Goku - | Link
Is it compatible with Mario DMA-er?
Posted by:  Thiago678 - | Link
Black Goku
It is compatible with 32x32 Player Tilemap 1.5??
Posted by: Black Goku - | Link
Green Koopa
Fantastic. I'm just getting into this and was wondering why Luigi sneezes when he shot a fireball. Now I know šŸ¢
Posted by: Green Koopa - | Link
Thanks for the update! Per the base this update builds on it's not the most efficient patch under the sun, but it still works well enough, and the update only offers improvements. I went ahead and made a minor change to make the patch amenable to SA-1 1.35+, and commented out a useless duplicate instruction. (I also changed the title in the patch to "v3".)

Note that the readme includes instructions to add a third set of additional player graphics and beyond, which for the most part works as expected. What the patch is not set up for, is installing additional sets of extended tiles to go with these new graphics. You have GFX00, 22, and 24 to use for Mario, and three corresponding replacement files to share between all characters who are not Mario. Also note that this update does not change the readme from v2.2.

Tested with Asar 1.71, Lunar Magic 3.21, SA-1 1.32, SA-1 1.40, Snes9x 1.59.2, BSNES 0.6.9.
Posted by:  Maarfy - | Link
Super excited for when this can be done with OW Mario and Luigi!
Posted by: AppleBoy54321 - | Link
Nara Sherko
I used it from my SMW hack
Posted by: Nara Sherko - | Link
Blizzard Buffalo
So... this is the patch that JUMP 1/2 uses... right?

...Or is just similar in mechanics, just working very differently from other coding?
Posted by: Blizzard Buffalo - | Link
If you like this, I submitted an Uberasm that allows you to switch characters on the overworld map. Its waiting for approval. It fixes a lot of the issues some of the other blocks and patches for that purpose have.
Posted by: Bensalot - | Link
Oh damn this one's a huge improvement compared to the old one.
Posted by: Moltz - | Link
A dream come true.... Thanks you #wario{<3}
Posted by: AyGaAlPa - | Link

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