Over two years in the making this is the sequel to my first solo hack.
This time around I've gone with a mostly vanilla experience with a nice coating of sprite disassembly to spice things up from last time.
It features:
- 29 exits including 3 switch palaces
- Custom music
- A handful of secret rooms
- Another handful of 1-ups hidden in some sneaky places
- hand made backgrounds
The pressure I feel from the expectations after my first hack are something I've never felt before, however it does not deter me.
In the end I know I am proud of what this project has become and that is all I need.
Play at your own pace, not every destination is a race,
take stretch breaks and enjoy.
I'm gonna be honest, if you're experienced with kaizo and SMW mechanics this hack is absolutely fantastic, it doesn't have the beginner friendly aspect that it's predecessor did, however what it looses in accessibility it makes for in innovative level design that strays from the standard 'item abuse oversaturated' bandwagon that most kaizo hacks abide by. I have to say however the biggest issue that this hack faces is what feels like a lack of playtesting, the setups for many sections are unintuitive (which is not a bad thing, rather a byproduct of innovation but noticeable regardless) setups which could have potentially used more indicators, as well as a rather odd difficulty curve that seems to spike randomly in difficulty in world 5 and then drop back down in world 6. Lastly I wish there was a
Final boss for both any% and 100%
however I can see why this is a matter of taste as opposed to something that is just outright missing. Despite all of this this is a fantastic hack and I would even go as far as to say its better than Akogare 1 which as a creator I guess is the ultimate goal.
A remarkable hack. I greatly enjoyed the majority of the levels; that being said, the yoshi level gave me a great amount of trouble. Still a 5/5 for me!
Almost all the levels feel the same. Chaining jumps on enemies, alternating from normal to spin via some plateforms put in between.
Sometimes it's koopas, sometimes it's fishes, sometimes it's mechakoopas, but in the end it's the same gameplay.
Lots of hype with the trilogy of sequels released.
The difficulty here isn't as much tight platforming or item tricks, but learning the movement required to proceed. Reminds me of the romhackraces type of challenge, where the skill often comes in how well the player reads and solves that 'movement puzzle'.
Crafted and designed with so much attention and care by one of the best creators in the community. A worthy successor to the original, which is arguably one of the greatest hacks ever made. Thank you so much for this.
Follow Us On