Simply a boss rush of ten creative Wendy fights. Each fight includes a description beforehand. Includes a lot of ASM and GFX from SMW Central and some ASM and GFX created by myself, along with a few great custom music ports by VLSkoot.
There's a fairly steep difficulty ramp near the end but very little penalty for dying.
I'll give it 5 stars (despite the fact I never played it) because:
First of all, Wendy Koopa.
Second of all, descriptions before fights.
Third of all, despite the steep difficulty ramp near the end, there' very little (almost no) penalty.
I really enjoyed it. Not easy but quite rewarding even if it's short. A nice boss rush with only Wendy and cool gimmicks.
Except the inverted controls one. It requires too much focus on the movement of the platforms and there's not a lot of room to hit Wendy, which most times spawn in quite unfortunate places, sometimes even behind the center platform. Also (not sure if my emulator is to blame but) the switch sound and color change happens only a bit after the controls invert, which makes it hard to time if you're trying to adjust the movement to land on the moving platforms.
Still, quite a fun hack. I recommend trying it out.
I can't believe how much creativity and charm can be found within such a short hack that most seasoned players can beat in just over 10 minutes.
I don't want to spoil anything as each gimmick presented feels interesting and different from the last. If your wanting to play a different type of SMW Hack that won't take too long to beat then I fully recommend you play this.
One of the most refreshing SMW Hacks I've ever played.
neat hack! i'd say this is standard: very hard, personally, but this is a really cool and creative boss rush.
there are really only two i take issue with - the first is the space battle. i was able to beat it on my first (real) try with no trouble. even compared to some of the other "easier" bosses this one struck me as out-of-place. maybe i just got super lucky, but it felt really easy.
the second is the control reversal one. i ended up having to break out the savestates and slowdown. there's no room for error, and both wendy and the dolls spawn in inconvenient locations consistently, including behind the center pillar. between that and the inherently frustrating gimmick for the fight, it's pretty unbearable. i think doing the same thing you did with the "mud rise" stage and making some of the spawn locations off-limits (behind the pillar and the corners mostly) would do wonders to make it a lot less painful.
that said, this was a fun time! getting used to each fight's mechanics felt pretty rewarding,