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Disable HDMA During Transitions

UberASM Repository → Disable HDMA During Transitions

Submission Details

Name: Disable HDMA During Transitions
Author: Kevin
Added:
Type: Game Mode
Includes GFX: No
Includes Hijack: No
Featured: No
Description: This simple code will prevent custom HDMA effects to carry over during black screen transitions (such as when going into a pipe, loading the Time Up/Game Over screen, going from the overworld to a level, going from a boss fight to a cutscene/credits, etc.). It's meant to be a less intrusive and non-buggy version of the "HDMA v3.5" patch.
Check out the readme for instructions.
Tags: hdma lorom sa-1
Comments: 9 (jump to comments)
Rating:
5.0 (2 ratings)
No rating
Download 977 bytes | 675 downloads

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Comments (9)

Chuycraft Link
I love this, it is basycally all the problems i had with HDMA, now i can use them without any fear... + there is as far as i can see no errors...#ab{:D}
rodark Link
It can also be used to solve problems in HDMA? such as when the game starts on the title screen or when a message appears which causes the HDMA to have an error so that it disappears.
SMW Magic Link
5/5 Highly recommended #smrpg{y}#smw{:peace:}
SonicandMarioGames1985 Link
This is very useful! Wonder why it wasn't just built into the original patch though.
BlueToad Link
Thia should be featured in my opinion.
JamesD28 Link
Tested with:

• Lunar Magic 3.21
• SA-1 Pack v1.32
• UberASM Tool 1.4
• Snes9x v1.60
• bsnes plus v05

Simple and effective. Works as intended, so, accepted. This version also doesn't have the issues with the credits/enemy cutscenes that were present with the HDMA v3.5 patch.
Hayashi Neru Link
👍 Good!
El Cuh Fermin Link
I think that one is much better than the HDMA 3.5 patch
Klug Link
Highly recommended when using HDMA gradients for your hack.