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Details for Disable HDMA During Transitions
UberASM Repository - Disable HDMA During Transitions Link - Show random
File Name: Disable HDMA During Transitions
Added:
Authors: Kevin
Type: Game Mode
Includes GFX: No
Includes Hijack: No
Featured: No
Description: This simple code will prevent custom HDMA effects to carry over during black screen transitions (such as when going into a pipe, loading the Time Up/Game Over screen, going from the overworld to a level, going from a boss fight to a cutscene/credits, etc.). It's meant to be a less intrusive and non-buggy version of the "HDMA v3.5" patch.
Check out the readme for instructions.
Tags: hdma, lorom, sa-1
Rating: No rating
Download: Download - 977 bytes
353 downloads
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SonicandMarioGames1985
This is very useful! Wonder why it wasn't just built into the original patch though.
Posted by: SonicandMarioGames1985 - | Link
BlueToad
Thia should be featured in my opinion.
Posted by: BlueToad - | Link
JamesD28
Tested with:

• Lunar Magic 3.21
• SA-1 Pack v1.32
• UberASM Tool 1.4
• Snes9x v1.60
• bsnes plus v05

Simple and effective. Works as intended, so, accepted. This version also doesn't have the issues with the credits/enemy cutscenes that were present with the HDMA v3.5 patch.
Posted by:  JamesD28 - | Link
Hayashi Neru
👍 Good!
Posted by: Hayashi Neru - | Link
El Cuh Fermin
I think that one is much better than the HDMA 3.5 patch
Posted by: El Cuh Fermin - | Link
Klug
Highly recommended when using HDMA gradients for your hack.
Posted by: Klug - | Link

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