15 users online:  AmperSam, autisticsceptile1993,  Ayami, Danik2343, Dark Prince, Darmanitarian, DaveStateGaming, Gamet2004, Isikoro, Koopster, rodark, slakkmichael, Stivi, Worl, zAce08xZ - Guests: 108 - Bots: 137
Users: 62,906 (2,633 active)
Latest user: retardbus

Disable HDMA During Transitions

UberASM Repository → Disable HDMA During Transitions

Submission Details

Name: Disable HDMA During Transitions
Author: Kevin
Type: Game Mode
Includes GFX: No
Includes Hijack: No
Featured: No
Description: This simple code will prevent custom HDMA effects to carry over during black screen transitions (such as when going into a pipe, loading the Time Up/Game Over screen, going from the overworld to a level, going from a boss fight to a cutscene/credits, etc.). It's meant to be a less intrusive and non-buggy version of the "HDMA v3.5" patch.
Check out the readme for instructions.
Tags: hdma lorom sa-1
Comments: 6 (jump to comments)
5.0 (1 rating)
No rating
Download 977 bytes | 566 downloads


View all

Comments (6)

SonicandMarioGames1985 Link
This is very useful! Wonder why it wasn't just built into the original patch though.
BlueToad Link
Thia should be featured in my opinion.
JamesD28 Link
Tested with:

• Lunar Magic 3.21
• SA-1 Pack v1.32
• UberASM Tool 1.4
• Snes9x v1.60
• bsnes plus v05

Simple and effective. Works as intended, so, accepted. This version also doesn't have the issues with the credits/enemy cutscenes that were present with the HDMA v3.5 patch.
Hayashi Neru Link
👍 Good!
El Cuh Fermin Link
I think that one is much better than the HDMA 3.5 patch
Klug Link
Highly recommended when using HDMA gradients for your hack.