Or "Race Against Time".
Had to raise the kick drum sample's tuning just a tiny bit to remove the clicks that are played in SNES9x.
Best for situations where you really, really, really need to hurry up before you get caught.
For those you curious about the clicks that brickblock369 is talking about... it's a hardware glitch in the BRR data itself in the original song. You never hear it originally simply because the glitch is very specific to the BRR decoding process, and I usually only catch it accidentally and/or at the absolute lowest pitches possible, where they stick out like a sore thumb. Although I didn't test this specific sample, I actually confirmed this hardware glitch on my SD2SNES Pro with a different sample that had the same problem.
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