The Overworld Design Contest ends in
Views: 897,240,596
24 users online: Ayami, Bench-kun,  Eevee, h.carrell, HammerBrother, Insanit,  JamesD28, JX444444,  K.T.B., KatMakes,  KevinM, MaxwelHacks, Minish Yoshi, MrMartley64, Nolanator,  NopeContest, pixelninetales, PokerFace, Rilla Roo, Scags, SFJake, SIUKA, TruffledToad, UlticraftMTT - Guests: 71 - Bots: 70 Users: 50,333 (2,286 active)
Latest: German Galicia
Tip: Using the retry system in your Kaizo: Light hack is recommended.
Not logged in.
Details for SMW: Gaiden
Super Mario World Hacks - SMW: Gaiden Link - Show random
File Name: SMW: Gaiden
Authors: Adam, Truxton, lolyoshi, rextep
Demo: No
Featured: No
Length: 124 exit(s)
Type: Standard: Very Hard
Description: v1.13

In search of the princess, Mario finds himself led directly to the foot of the Mushroom Kingdom's most seldom challenged mountain, M2. In spite of any anxiety regarding the less then reassuring success rate (1 in 108), he continues without hesitation.

What started as a simple level design exercise spiraled out of control into a full-fledged pseudo collab. Main influences include SMB2J and various Japanese romhacks. We hope to have succeeded in capturing that same feeling.
Tags: asm, less exgfx, music, original graphics, traditional
Rating: 4.4 (Votes: 8)
Download: Download - 676.92 KiB
Originally posted by Amethyst
Fantastic hack, I hated it. 5/5

Posted by: BlueToad - | Link
Fantastic hack, I hated it. 5/5
Posted by: Amethyst - | Link
Pokemon Hacker
Oooh, looks fun
Posted by:  Pokemon Hacker - | Link
If you're not being thrown into a HEY THINK FAST bit, you're instead probably trying to thread a needle with a long stretch of highly precise motions that require quite a bit of finesse to pull off. A very demanding hack.
Posted by: HammerGuy - | Link
The Thunder Productions
How is having more than 120 exits even possible?
Posted by: The Thunder Productions - | Link
I've never had my face kicked in in such a thrilling and stylish way. Outstanding job.
Posted by:  Lazy - | Link
Only got a little bit into it, but so far its everything I want out of a hack! Solid design, feels as if it could be an actual DLC, for smw.
Posted by: yv64n - | Link
One thing of note is that loading a save starts you at 5 lives even though starting a new game starts you at 15. Given the nature of this hack it may be intended but worth looking into nonetheless.

Very solid hack overall.
Posted by: MasterMario97 - | Link
Great job to the SMWG team for this wonderful hack. Levels were incredibly fun to play, and felt very well polished.
Posted by: Aldehyde - | Link
Pokemon Hacker
I'm going to take a vacation from work to play this game
Posted by:  Pokemon Hacker - | Link
Gotta say, it was painful to complete this hack. But first, I'm gonna say that it has much polish in various aspects. Presentation, most of the level palettes, enemy variety to the point that each stage feels distinct and yet, traditional. For it's sheer ambition, it's a great project.

But then, I stumbled in the worst aspects of the hack. It captures TOO WELL SMB2 Japanese level design, as well the inspiration of other japanese hacks. To the point that it subtracts from the overall experience with unexpected trolls, one of them forcing the player to redo an entire stage, because someone thought it was funny to make the player kill themselves after a rough section of platforming. Other bad troll includes one stage where a blue koopa is very close to Mario to the point that one milisecond, you already take damage from a kicked shell. Also, there's one that the player starts falling out of nowhere and has to react quickly, in the same manner of the Squid Adler (Volt Kraken) stage from Mega Man X5 (same energy). When the level does not try troll me I blast through the levels. But most of the time, it's a frustrating experience at best. The fortresses and castles have a lot of too precise platforming moments, along with nasty trolls. And it's such a shame, I enjoyed most of the levels, but because of a few bunch, it left a sour taste.

Overall, I give 3/5 for this hack only for it's sheer audacity, but because of some questionable level design choices, I detracted two points.
Posted by:  Anorakun - | Link
Close to halfway through -- this is something special. It has been an absolute pleasure playing so far. Thanks to the lot that made this.
Posted by: cardboardcell - | Link
By far one of the best hacks I have ever played. Thank you all so much for making this!
Posted by: Metballs - | Link
The hack has been updated to v1.13 to fix a number of oversights. This shouldn't mess with your current save file. Sorry about this!
Posted by: lolyoshi - | Link
Quite possibly the greatest hack I've ever played in recent memory. Thank you so much for making this.
Posted by:  Heraga - | Link
I can't praise this hack enough. Many hacks have been compared to or have paid lip-service to The Lost Levels--this is the only one that feels remotely authentic. Even putting it in that box is a disservice to it as I doubt Nintendo could have done a better job with the concept. In an ideal world, this extraordinary achievement would become the new gold standard of SMW hacks.
Posted by: Morsel - | Link
Finally, a Japanese-style non-Kaizō hack that doesn't take it too seriously. Maybe we should call it "SMW Ryūkenden" instead? LUL
Posted by: Klug - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy
  • sm64romhacks