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Swim Faster When Holding X/Y

SMW Patches → Swim Faster When Holding X/Y

Submission Details

Name: Swim Faster When Holding X/Y
Author: Kevin
Added:
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch will make Mario swim faster horizontally (same X speed as when he has an item) when holding X or Y. This also applies to walking underwater and swimming in tides.

Requested by MercuryPenny.
Tags: lorom physics sa-1 swim
Comments: 5 (jump to comments)
Download 505 bytes | 420 downloads

Screenshots

Comments (5)

JP32 Link
Originally posted by KevinM
Originally posted by JP32
uhh this exact same this has been made three years ago, in überasm format

It's not the same, item swim controls differently than normal swim.

hmm yeah now that I tested it myself its different, though the description made me think its identical. The difference is that this patch doesn't effect marios vertical momentum like holding an item/überasm version does and the other allows mario to swim normally when holding an item.
 Kevin Author Link
Originally posted by JP32
uhh this exact same this has been made three years ago, in überasm format

It's not the same, item swim controls differently than normal swim.
JP32 Link
uhh this exact same this has been made three years ago, in überasm format
slakkmichael Link
Wow, I can't believe we haven't gotten something like this yet! This will make water levels in my hack more fun to play considering I won't be using powerups at all.
Maarfy Link
Another case of "could've sworn this existed in some form already." Fine patch! Personally, going from slow to fast swim feels kind of jerky when not in buoyant "item swimming," like it's a little too fast. It's still a lot of fun to cruise through water levels, though, and it's about the cleanest solution you'll find without rearranging chunks of the physics routines.

Tested with Asar 1.71, Lunar Magic 3.21, SA-1 1.32, Snes9x 1.59.2.