Fantastic hack. I've been cutting my teeth on the tougher intermediate hacks like Swunsh World 2, Riff World 2, etc - and wanted to keep pushing the bar. Orka's Comfort Zone is one of my favorites, and the short length of this seemed manageable.
The first half is clear with what to do, but with very open levels and tight platforming, how you do it becomes the challenge. Difficult but fun.
The second half gets tougher with having to figure out what to do as well. With tight trick followed by tight trick, the runback to a part that you don't get at all can be tough. But the movement is so original that it's not tiring.
No shame in watching a clear vid in order to understand a part, and avoid regression/turning into spaghetti from having to repeat the same section over and over. But bonus points if you don't
and c'mon one of the exits is free if you play the romhackrace levels
Orka knows his way around obstacle design. There are probably a hundred setups in this game that feel truly unique and surprising. With each section you'll be learning about SMW, pushing the limits of its movement, doing maneuvers you've never done before. This is all presented in fast-paced, flow-heavy sections.
Recommended to anyone who likes a challenge. Word of caution - Orka isn't messing around when he says this is hard. Difficulty is comparable to the Grand Poo World series.