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Details for Custom Pipe Dwelling Lakitu
SMW Sprites - Custom Pipe Dwelling Lakitu Link - Show random
File Name: Custom Pipe Dwelling Lakitu
Added:
Authors: KevinM
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This is a custom version of the Pipe Dwelling Lakitu (sprite 4B), based on the disassembly by Mathos and Nekohdot. The main feature is the possibility to change which sprite is thrown by Lakitu with the extra bytes:
- Extra byte 1: sprite number to throw.
- Extra byte 2: sprite state to spawn the sprite in (useful to spawn carryable/kicked items).
- Extra byte 3: X speed to throw it at.
- Extra byte 4: Y speed to throw it at.
Additionally the extra bit set will make it spawn a custom sprite instead.
By default it will throw silver coins when the silver P-Switch is active, but it can be disabled in the file. Also a few smaller improvements were added (shared subroutines stuff, change .cfg to .json with custom sprite list entries, made it use the palette from the json file instead of being hardcoded, added defines for the tilemap).
Tags: enemy, lakitu, lorom, pipe, sa-1
Rating: No rating
Download: Download - 3.58 KiB
141 downloads
Screenshots
Image
jesus angel
nice sprite, but i have problems, i inserted this sprite, when i test my hack, the game crashes
Posted by: jesus angel - | Link
Superwan
Originally posted by Superwan
Error : (E5094): Macro 'SpawnSpriteSafe' wasn't found ?
I don't understand ? I have a missing routine ?


The routine wasn't in my version of pixi. Maybe you should write the required version of pixi in desc
Posted by: Superwan - | Link
Superwan
Error : (E5094): Macro 'SpawnSpriteSafe' wasn't found ?
I don't understand ? I have a missing routine ?
Posted by: Superwan - | Link
Major Flare
Tested with: Lunar Magic 3.21, PIXI 1.32, ZMZ 1.08 and SA-1 1.32.

Accepted.
Posted by:  Major Flare - | Link

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