Banner
Views: 934,357,372
Time:
14 users online: anonimzwx, Cereal201, Dafalgan91, Dispace,  JamesD28, jquery861, kuroki,  MarioFanGamer,  MarkAlarm, meatloaf, Nint, S.U, SuperKitty96,  Tahixham - Guests: 75 - Bots: 174 Users: 52,123 (2,121 active)
Latest: Tommy89
Tip: If you're using the original SMW ending, remember that Level 104 (Yoshi's House) will appear during it.
Not logged in.
Details for Level Progress Bar
Waiting UberASM Repository - Level Progress Bar Link - Show random
File Name: Level Progress Bar
Submitted: by  JamesD28
Claimed: by  Meirdent
Authors: JamesD28
Type: Game Mode
Includes GFX: Yes
Includes Hijack: No
Featured: No
Description: This is a combination of UberASM + Sprite, that will draw a bar to the screen which shows Mario's completion of the level as his position relative to the end screen edge. It works for horizontal levels of any size, and vertical levels. You can apply it globally, or make it specific to certain levels. You can also customize the screen position, and where in SP1/SP2/SP3/SP4 the graphics are placed. See the README for information, installation instructions and usage notes.
Tags: game mode, hud, level, lorom, maxtile, progress, sa-1, sprite, sprite tile
Rating: No rating
Download: Download - 9.83Ā KiB
58 downloads
Screenshots
Previous 
 Next
oderjunks
this is SICK
Posted by: oderjunks - | Link
JamesD28
Originally posted by BlueToad
Is the bar placed on layer 3?

No, it uses sprite tiles so it should be compatible with any layer 3/status bar patches.
Posted by:  JamesD28 - | Link
BlueToad
Is the bar placed on layer 3?
Posted by: BlueToad - | Link
JamesD28
Read the readme. levels.asm isn't a code you insert in the list.

Edit: Actually, it's because the file's been moved to the library. If you're not using the level based setting, you can just remove levels.asm from the library folder. I also edited levels.asm so it should insert fine if the files are placed in the library folder.
Posted by:  JamesD28 - | Link
AppleBoy54321
Aight...that looks cool as hell!
Posted by: AppleBoy54321 - | Link
AyGaAlPa
Originally posted by JamesD28
The GM14.asm code runs in nmi, so you would need to add a nmi: label to the code you posted so it looks like this:
Code
main:
	LDA #%00000011			
	JSL ChargedJump_runcode	
	JSL wall_kick_main
	RTL

nmi:
	PEA.w (GM14_nmi>>16)|(nmi>>16<<8)
	PLB
	JSL GM14_nmi
	PLB
	RTL


Also, this is an UberASM code, not a patch. It hasn't been tested with any other patches besides SA-1 and No More Sprite Tile Limits, so I can't speak for compatibility with other patches. I don't see why they would be incompatible though, so long as there isn't any freeRAM conflict.


I understand, let me try it.
Posted by: AyGaAlPa - | Link
JamesD28
The GM14.asm code runs in nmi, so you would need to add a nmi: label to the code you posted so it looks like this:
Code
main:
	LDA #%00000011			
	JSL ChargedJump_runcode	
	JSL wall_kick_main
	RTL

nmi:
	PEA.w (GM14_nmi>>16)|(nmi>>16<<8)
	PLB
	JSL GM14_nmi
	PLB
	RTL


Also, this is an UberASM code, not a patch. It hasn't been tested with any other patches besides SA-1 and No More Sprite Tile Limits, so I can't speak for compatibility with other patches. I don't see why they would be incompatible though, so long as there isn't any freeRAM conflict.
Posted by:  JamesD28 - | Link
AyGaAlPa
Other Question, This patch is compatible with Separete Luigi ASM Asar Patch?
Posted by: AyGaAlPa - | Link
AyGaAlPa
I would inserting GM13.asm, and GM14.asm at the same time, right? I have one GM14.asm in use before this UberASM patch, looks like this:

Code
main:
	LDA #%00000011			
	JSL ChargedJump_runcode	
	JSL wall_kick_main
	RTL


how would I do in this case if I must insert the GM14.asm version of this patch?
Posted by: AyGaAlPa - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks