Name: | Echoes on the Ice |
Author: | VecchiaZim |
Added: | |
Insert Size: | 0x06F8 bytes |
Type: | Song |
Sample Usage: | None |
Source: | Original |
Duration: | 1:25 |
Featured: | No |
Description: | Meant for anything bright and sparkly, ice, snow, space, etc. |
Tags: | ambient ice sky snow space water |
Comments: | 11 (jump to comments) |
Rating: |
Echoes on the Ice
SMW Music → Echoes on the Ice
Turn on JavaScript to preview files without downloading them.
Comments (11)
c8c16c16 c8c16c16 c8c16c16 c8c16c16
If I do the optimization it happens every beat:
c8c16c16 c8c16c16 c8c16c16 c8c16c16
I actually like the first way better, which is why I left it that way, but I have no idea why it happens - any ideas?
I know I'm late, but
Percussion instruments from @21~@29 are set up weirdly - the very first note that's right after the instrument call plays a fixed pitch, then the intended pitch plays in the following notes, unless you place the instrument call next to them again (insert size is not affected in these particular instruments when called again, by the way). If you just want the percussion instrument to play a different pitch that's not the fixed pitch, set it as a custom instrument in #instruments.
That must be the reason why the first note plays the pitch like that.
https://bin.smwcentral.net/u/46075/Echoes%2Bon%2Bthe%2BIce%2B%255Bupdate%255D.txt
BTW, if you don't mind helping me with a question: I didn't change the c8c16c16 section because, for some reason, the way it currently is, there's an accent on the first one out of four each time. So it ends up
c8c16c16 c8c16c16 c8c16c16 c8c16c16
If I do the optimization it happens every beat:
c8c16c16 c8c16c16 c8c16c16 c8c16c16
I actually like the first way better, which is why I left it that way, but I have no idea why it happens - any ideas?
Thanks,
You should consider swapping channels #6 and #7 for the @5 section at the end though, as #7 cuts out more due to the jump sound effect, but it contains a very significant portion of the song on it.
(Also, optimization note, you should condense [c8c16c16 c8c16c16 c8c16c16 c8c16c16] into [c8c16c16]4, and likewise with [r8c8r8c8r8c8r8c8]15)